Bring in Stealth Ice, but you can only have one "Stealth" up at a time, and they never go away except with Rapid Spin.
That way people would have to choose whether to Bring Stealth Ice or Stealth Rocks, and then base their team on either Stealth Rocks or Stealth Ice. --- They made a moon base to survey my standards but they have yet to make visual contact. PSN/NNID/Steam: Soanevalcke6 // http://www.backloggery.com/soanevalcke6
F*** no on both. If anything, cap SR's damage at 25%. That stops the fanboys b****ing about their Charizard.
This, with a min cap of 6.25% as well.
Basically: if you're hit super effectively then you lose 25% If you're hit normally then you lose 12.5% Not very effectively then you lose 6.25% --- "You got to be careful if you don't know where you're going, because you might not get there." - Yogi Berra