How can you get disappointed by Stadium-like animation quality in the main games (FINALLY)?
Because it's only Stadium-like. We had this like 15 years ago. We should be at VR-moon-people quality by now.
You do realize that the fidelity of the cell shading in this game is better than the fidelity of the texturing in the stadium games.
This is most likely going to take a decent amount of the 3DS's power and already hitting the goal of anime art style. That is the point. Doesn't look like clay.
The evidence of the fidelity is in the models themselves. I didn't see any cases of curved sections being limited by polygons.
See Mewtwo's tail there has these edges that just form from the polygons in use being limited by the 64 bit system. The texturing on the stomach is poor and it doesn't look like Mewtwo's signature body type with the tail part being very distinct from the rest of his body. It looks to blend from purple to white when the normal one just has a dead end.
Personally I felt like I would miss the sprites when they finally made this transition, but seeing it in action has me very excited. Although if you prefer the sprites or just miss them that's very understandable. On the plus side though it looks as if the core gameplay hasn't changed that much, so that's good right? Also who knows maybe the 3D models will grow on you?