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What if Stealth Rock...

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3 years ago#1
Only works once? As in, as soon as a pokemon takes damage from it, the rocks "break" and you have to put down another layer in order to deal damage again.

that a fair enough nerf?
3 years ago#2
You should probably put up a flameshield, TC.
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3 years ago#3
A better fix would be to have it deal a maximum of 25% damage and a minimum of 6.25% damage, depending on whether Rock moves are Super Effective or Not Very Effective on the Pokemon (with no regard to the quad weakness or quad resist).
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[Este mensaje fue borrado al deseo del dueno]
3 years ago#4
I have the best idea! What if it just OHKOs anything with a 4XWeakness to Rock. :D

I still want an Ice entry hazard that works on weight for the damaging factor. :/
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3 years ago#5
What if Stealth Rock had a second effect where the game plays an offensive-sounding laugh track whenever the other player sent out a Charizard while Stealth Rock was up?
3 years ago#6
Nah. I want Charizard to be terrible. In fact they should add Stealth Puddles and Stealth Shockers.
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3 years ago#7
Ice type entry hazard: Stealthcicle

And then the metagame imploded on itself.
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The Pokemon Cycle. Don't deny its existence.
3 years ago#8
mralpha543 posted...
Nah. I want Charizard to be terrible. In fact they should add Stealth Puddles and Stealth Shockers.


I support these if only because they don't really hurt Grass types. People and their Stealth Fire and Stealth Ice... -_-
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[Este mensaje fue borrado al deseo del dueno]
3 years ago#9
What if it acted like spikes but worked in reverse, it adds 3 layers of rocks and everytime someting switches in, it loses a layer and becomes weaker until you have to throw up another set of rocks.
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3 years ago#10
Azurinai posted...
What if it acted like spikes but worked in reverse, it adds 3 layers of rocks and everytime someting switches in, it loses a layer and becomes weaker until you have to throw up another set of rocks.


And it should do the same damage to all Pokemon, regardless of typing
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