The only nerf Stealth Rock needs is for there to be a new hazard removing move(s) with decent BP. --- I am The Defender of Darkness. The Knight of Nothingness. The Master of Murkiness. I am the Keeper of Shadows, AND I WILL RULE YOU!!
#12AzurinaiPosted 1/17/2013 7:25:55 PM
I think these moves should remove entry hazards.
Gust - Spikes/Toxic Spikes Hurricane - Stealth Rocks/Spikes/Toxic Spikes Twister - Spikes/Toxic Spikes Earthquake/Fissure - Spikes Defog - Spikes/Stealth Rocks/Toxic Spikes --- "Why do I check for updates when I know there's nothing there?"