I'm not saying they should get rid of types completely, but Pokemon should have their weaknesses and strenghts not only dependent on them, and the typing should be more like a guideline to it Why? To better balance the gameplay --- Wilf > METROD > Phoenis PAUNCH!!! Poke D/P Name: Rose FC: 4596 6778 0536
#2MilenninPosted 1/24/2013 9:24:54 AM
Natures already do this? --- Dream as if you will live forever, live as if you will die today
#3The_Sol_BladerPosted 1/24/2013 9:27:13 AM
I thought base stats and movepool differences between pokemon of the same tpye already did that --- R - Official Matador of the Shin Megami Tensei IV board Black FC: 4127 2517 7042
#4GTRagnarokPosted 1/24/2013 9:36:03 AM
He's saying typing shouldn't be the end-all thing. For example, Zapdos should be inherently immune to electric attacks. --- Alienware M17x R4 | i7-3720QM | 2GB 7970M | 16GB DDR3-1600 | 128GB Samsung PM830 mSATA SSD
#5ashcrvPosted 1/24/2013 9:37:19 AM
Natures already do this?
Nope. I agree TC. --- MY HAIR IS ON FIRE!
#6KEN181(Topic Creator)Posted 1/24/2013 9:37:37 AM
No, I don't mean the stats, I mean how for example fire moves are strong on ice types, but fire is not believed to be strong on fish-pokemon Now we take an ice-fish for example that is not part water type, so to better balance the game we could make him more resistant to fire than normal ice-types
All I said was to not let the typing decide weaknesses and resistances etc. but to take them as guidelines, but with changes for individual pokemon, in order to better balance the game
Take Grass/Dark, it's a horrible combination with lots of weaknesses, depending on the pokemon it could then be possible to change them up a little --- Wilf > METROD > Phoenis PAUNCH!!! Poke D/P Name: Rose FC: 4596 6778 0536