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Which is the most broken type combination?

#1Dark_ZoroarkPosted 1/30/2013 7:23:43 AM(edited)
For me it'll be:

Fighting/Dark

Huge advantage over Psychic but at the same type is weak to it. Flying has a small advantage over it and Dark itself would be PWNED against this combination.
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#2SpiegaPosted 1/30/2013 7:20:11 AM
Dragon/Fight- Offense
Ghost/Steel- Defense

Both are types we have never seen before, and for good reason
#3Dark_Zoroark(Topic Creator)Posted 1/30/2013 7:21:40 AM
Spiega posted...
Dragon/Fight- Offense
Ghost/Steel- Defense

Both are types we have never seen before, and for good reason


IMO, Dusknoir should have been Ghost/Steel.
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#4PolimarioPosted 1/30/2013 7:22:30 AM
Dark_Zoroark posted...
For me it'll be:

Fighting/Dark

Weakness to Psychic but at the same type is effective on it. Flying has a small advantage over it and Dark itself would be PWNED against this combination.


Uh...Dark is immune to Psychic.
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#5Alakazam_fanPosted 1/30/2013 9:24:53 AM
Ghost/Dark

/topic
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#6Shadow_StarWolfPosted 1/30/2013 9:26:47 AM
Normal/Ghost

Dark has terrible attacks save for Sucker Punch anyway.
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#7HejiruPosted 1/30/2013 9:29:40 AM
Dark_Zoroark posted...
IMO, Dusknoir should have been Ghost/Steel.


Um... why? There's nothing "steel" about it.
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#8scrappybristolPosted 1/30/2013 9:36:36 AM
Dark_Zoroark posted...
For me it'll be:

Fighting/Dark

Huge advantage over Psychic but at the same type is weak to it. Flying has a small advantage over it and Dark itself would be PWNED against this combination.


Scrafty is weak against Fighting and Flying.
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#9KillerMechanoidPosted 1/30/2013 9:46:27 AM
Fighting/Dragon or Fire/Dragon for offense.
Ghost/Steel for tanking.
#10MoliviousPosted 1/30/2013 10:02:13 AM
Dragon/Water...no matter how i think about it.
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