This is a split board - You can return to the Split List for other boards.

ITT - We think of random useful moves!

#1Nograd789Posted 2/1/2013 6:29:51 PM
What the title says! Just any idea that's floating around your head!
Focus - Raise Accuracy one stage. Imagine how useful that would be for ensuring hits with Fire Blast , Thunder, etc.

An opposite version of shell smash, instead boosting Defence stats and lowering offensive stats.
---
Not changing my sig until Trent Barreta wins any title in WWE or is released (Started 25/06/2011)
One Among The Fence
#2CakeOfLiesPosted 2/1/2013 6:33:39 PM
Stealth Fists!
A Fighting-Type Stealth Rock!
"Pointed fists float in the air around your team!"

Now my real answer...
Inferno.
Fire-Type 100 BP, 100 Accuracy move.
---
https://i.chzbgr.com/completestore/12/8/11/wXLYp87DiE2C6xnGXLS7BA2.jpg
#3Missingno_MastrPosted 2/1/2013 7:45:30 PM
Name: Live Coals
Type: Fire
Classification: Other
Base Power: N/A
Accuracy: 100
Effect: Sets a Fire-type version of Toxic Spikes on the other end of the battlefield. Only one layer of Live Coals can be on any one side of the battlefield at a time, like Stealth Rock. Pokemon that are switched in are burned unless they are immune to Ground moves. Fire-types that switch in will absorb the Live Coals unless they are immune to Ground moves, and anything with Flash Fire (provided they actually touch the Coals) will not only absorb the coals, but it will activate Flash Fire's Fire move powerup effect. If used while a Pokemon with Flash Fire is on the target end of the field, it will absorb the attack and activate the ability. Rapid Spin will clear this, but will burn the user.

Name: Eevee Rush
Type: Normal
Classification: Physical
Base Power: 100
Accuracy: 100
Effect: The type changes to match the user's type. Exclusive to Eevee and its evolutions. If used by a dual-type, be it through Metronome, Mimic, or whatever, it will be the same type as the user's first listed type (it would be a Bug move for the Bug/Poison Beedrill, but a Poison move for the Poison/Bug Skorupi, for example).

Name: Data Burst
Type: Normal
Classification: Other
Base Power: 75
Accuracy: 100
Effect: The type and classification change to match what would result in the most damage to the target. Takes absolutely everything into account- types, stats, Abilities, STAB, Reflect, Light Screen, you name it. Takes the intended target into account, not the final one, so a Gyarados targeted by this move would do well to switch out in favor of a Gliscor, as it would likely come out as a physical Electric move, for example. Exclusive to Genesect and the Porygon line.

Name: Barbecue
Type: Fire
Classification: Other
Base Power: N/A
Accuracy: 85
Effect: Inflicts the Barbecued status on the foe (abbreviated BBQ). The Barbecued status works exactly like Burned, except when a Barbecued Pokemon is targeted by a biting move or Lick, the attacker recovers HP equal to up to 1/2 of the inflicted damage.

Name: Iceberg Slam
Type: Psychic
Classification: Special
Base Power: 70
Accuracy: 100
Effect: Only works if the user is frozen. Has a 15% chance of freezing the target, and a separate 15% chance of thawing out the user. The target's Defense stat is taken into account as opposed to Special Defense.

Name: Gut Punch
Type: Fighting
Classification: Physical
Base Power: 80
Accuracy: 95
Effect: Forces the foe to lose all Stockpiled power. Ignores any Defense boosts that were a result of Stockpile usage. X% chance of making the foe flinch (X=number of foe's stockpiled boosts x 10)

Name: Sludge Blitz
Type: Poison
Classification: Physical
Base Power: 120
Accuracy: 100
Effect: User takes 1/4 recoil damage. 20% chance of badly poisoning the foe.

Name: Corrode
Type: Poison
Classification: Other
Base Power: N/A
Accuracy: 100
Effect: Removes a Steel-type foe's immunity to Poison-type moves and poisoning. 70% chance of badly poisoning the foe (occurs after removing the Steel-type's immunity to poisoning).

Name: Shadowy Blast
Type: Ghost
Classification: Special
Base Power: 85
Accuracy: 100
Effect: 30% chance of making the opponent flinch. Can hit opponents currently charging up Shadow Force.

Name: Shady Deal
Type: Dark
Classification: Other
Base Power: N/A
Accuracy: N/A
Effect: The user loses 1/4th of its maximum HP. In return, if the user's hold item is a one-use item, it will not vanish after use (Focus Sash, Eject Button, any kind of Berry, Air Balloon, that kind of thing).
---
http://bmgf.bulbagarden.net/groups/weezing-alliance/pictures/59420-1.PNG
#4Missingno_MastrPosted 2/1/2013 7:45:44 PM
Name: Rise Attack
Type: Dark
Classification: Physical
Base Power: N/A
Accuracy: 100
Effect: The user, plus any fainted Pokemon on the team, each score a hit on the opponent. It works like Beat Up, except it uses the user's unconscious teammates, rather than the healthy ones.

Name: Wildfire
Type: Fire
Classification: Physical
Base Power: 40
Accuracy: 100
Effect: Priority is +1. A variant of Quick Attack. And yes, Flareon gets it.

Name: Recharge
Type: Electric
Classification: Other
Base Power: N/A
Accuracy: N/A
Effect: Restores 10 PP to each of the user's moves- except for Recharge, obviously.

Name: Rewire Jolt
Type: Electric
Classification: Special
Base Power: 90
Accuracy: 100
Effect: Uses 1 PP from one of the user's other Electric moves, rather than its own store of PP. Only uses own PP if the user's other Electric moves are out of PP, or if this is the only Electric move the user knows
---
http://bmgf.bulbagarden.net/groups/weezing-alliance/pictures/59420-1.PNG
#5MindManipulatorPosted 2/1/2013 7:49:52 PM
Relection
normal move
user spends a round reflecting on the battle, does no action but increases EXP gained at the end of the battle (multiplier)
any pokemon can learn it like toxic
---
Ah man, read that as MathMurderer- PepTheGreat
#6King-gamerPosted 2/1/2013 7:52:27 PM
Supernova

???-type

+8 priority

Faints the User and always KOs all Pokemon on the field including allies in triple battles. Ignores ALL forms of protection, including protect, detect, substitute, wide guard, quick guard, wonderguard, sturdy, focus sash, endure, type immunities and the like. Never miss, even when the Pokemon is under the effects of fly or dig. Can still be prevented by damp.
---
This is a sig. Yup.
#7Missingno_MastrPosted 2/2/2013 8:45:40 AM
Bump
---
http://bmgf.bulbagarden.net/groups/weezing-alliance/pictures/59420-1.PNG
#8pafbonkPosted 2/2/2013 8:56:54 AM
I got it ! I got it!

How about a rock move...

With decent f***** accuracy.

Uh? Uh? :D
---
Official Pikachu of the Pokemon X board.
"1+1=2" -NickLOLZ
#9NumberXIPosted 2/2/2013 9:03:29 AM
Night Fall

5 PP. Dark type. Users Accuracy/Speed Increases, Opponents Accuracy/Speed Decreases

Too much or should I patent it?
#10Missingno_MastrPosted 2/2/2013 9:28:59 AM
NumberXI posted...
Night Fall

5 PP. Dark type. Users Accuracy/Speed Increases, Opponents Accuracy/Speed Decreases

Too much or should I patent it?

You know, between its average Speed and access to Stone Edge (which works well with Super Luck), that move would actually work really nicely on Absol.
---
http://bmgf.bulbagarden.net/groups/weezing-alliance/pictures/59420-1.PNG