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Create/Upgrade/Nerf a move!

#1ToastandwafflePosted 2/7/2013 10:47:52 PM
Pretty self explanatory.

My new moves:

Razor Slash
Base Power-90
Accuracy: 100 PP: 10
Effect: High critical hit ratio
Type: Steel, Physical
Pokemon: Gallade, Escavalier, Bisharp, other sword based Pokemon, certain other steel types
Honestly, I'm amazed there's no steel-type sword move yet.

Phase
Base Power-N/A
Accuracy-N/A PP: 10
Effect: Variation of Protect
Type: Ghost, Status
Pokemon: Most Ghost types
Not too exciting, but again, I'm surprised something like this doesn't exist.

Gale
Base Power-40
Accuracty-100 PP: 20
Type: Flying, Special
Effect: Clears hazards from the user's side of the field
Pokemon: Many bird based Pokemon (Braviary, Pidgeot, ect) and certain bugs (Ledian, Beautifly)
I don't care deeply about the SR brokenness debate, but really, it's very surprising that only one normal-type move with limited distribution covers the removal of hazards.

Lightning
Base Power-80
Accuracy-100 PP: 5
Type: Electric, Special
Effect: Priority +1
Pokemon: Luxray, Pikachu line, Jolteon, Electrode, Manectric, Zebstrika, probably more
I'm not sure if this might actually make Light Ball Pikachu a little too good. I guess they could make it Raichu only. How weird would that be, some love for Pokemon's most forsaken evolution?

Mind Lock
Base Power-N/A
Accuracy-100 PP: 10
Type: Psychic, Special
Effect: +1 Priority, always flinches the opponent and confuses, only works on first turn out.
Pokemon: Alakazam, Beheeyem, Gallade+Gardevoir, Mewtwo, certain other Psychic types.
Basically Fake Out, minus the damage but with confusion. I'm honestly not sure if this should exist, seems like it could be rage inducing.

Back Stab
Base Power-40
Accuracy-100 PP: 10
Type: Dark, Physical
Effect: Always Critical Hits
Pokemon: Weavile, Shiftry, Zoroark, Liepard, most other biped Dark types
Seems like a Dark type move of this style ought to exist. Good for activating Anger Point in doubles, maybe?

Upgraded Moves

Razor Wind
Base Power-120
Accuracy-100 PP: 10
Type: Flying, Special
Effect: High critical hit ratio, charges on the first turn. No charge required if Tailwind is activated.
Pokemon: Current distribution+maybe a few more Flying types
Always thought this move sounded way more badass than it actually is.

Venoshock
Base Power-65
Accuracy-100 PP: 10
Type: Poison, Special
Effect: Now has 50% chance to poison the opponent. If the opponent is already poisoned, 50% chance of upgrading to badly poisoned. If badly poisoned, power goes up from x2 for poisoned Pokemon to x3.
Pokemon: Current distribution
Because I'm really not afraid of overpowering Poison as an offensive type.

Also perhaps return Selfdestruct and Explosion to their former power.

Nerfed Moves

Hi-Jump Kick
Not gonna say a whole lot, I like that it's a good and powerful move, but maybe take the power down just a tad?? Like 120?
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#2MagikarpRulesPosted 2/7/2013 11:02:18 PM
Give me Electric and Ice variations of Blaze Kick. With corresponding paralysis or freezing included.
#3King-gamerPosted 2/7/2013 11:04:53 PM
Explosion.

OHKOs. Never miss. Ignore evasion, sturdy, focus sash, protect, substitute etc. Ignores typing.

+9 priority.
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#4reaverzPosted 2/7/2013 11:37:55 PM(edited)
Trample
Type: Normal (Physical/Contact)
Power: --
Accuracy: 100
PP: 20
Description: The user runs over the target. The smaller the target, the greater the damage.
Extra: The power of this move is determined using the foe's height. Deals double damage against targets that have used Minimize.

Puff Up
Type: Normal (Status)
Power: N/A
Accuracy: N/A
PP: 20
Description: The user swells up to makes itself larger. It boosts the user's Attack, Defense, and Sp. Def stats (by 1 stage).
Extra: Increases the user's height by 0.5 meters.

Aura Storm
Type: Fighting (Special/NonContact)
Power: 140
Accuracy: 90
PP: 5
Description: The target is struck by a beam made of the user's aura. The attack's recoil harshly reduces the user's Sp. Atk stat.


I made the first move after realizing that there are moves that use the Pokemon's weight to decide damage, but none so far to use height. Assume that it uses a chart much like Low Kick or Grass Knot for the power, since I'm too lazy to draw one. The other two moves will be recognized as Final Smash moves for Jigglypuff and Lucario respectively from the game Super Smash Bros. Brawl. However, Puff Up also borrowed a little from Autotomize by becoming a move that could modify the user's height and interact with potential moves that use height (like the proposed Trample).
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#5CharocksPosted 2/7/2013 11:34:35 PM
Strength becomes Fighting.
Cut becomes Steel w/ 15% Flinch.
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#6kuwab0Posted 2/7/2013 11:35:25 PM
Stealth Rock:: Does 1 hp of damage.
#7AuroraSonicBeamPosted 2/8/2013 12:19:53 AM
King-gamer posted...
Explosion.

OHKOs. Never miss. Ignore evasion, sturdy, focus sash, protect, substitute etc. Ignores typing.

+9 priority.


Wonder Guard
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If you fail to get krump....nothing you do in life will succeed.- Krump King ASB
Black 2: 0820-1866-0181
#8King-gamerPosted 2/8/2013 12:22:57 AM
AuroraSonicBeam posted...
King-gamer posted...
Explosion.

OHKOs. Never miss. Ignore evasion, sturdy, focus sash, protect, substitute etc. Ignores typing.

+9 priority.


Wonder Guard


"etc." includes wonder guard and everything not mentioned.
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#9AuroraSonicBeamPosted 2/8/2013 12:24:25 AM
King-gamer posted...
AuroraSonicBeam posted...
King-gamer posted...
Explosion.

OHKOs. Never miss. Ignore evasion, sturdy, focus sash, protect, substitute etc. Ignores typing.

+9 priority.


Wonder Guard


"etc." includes wonder guard and everything not mentioned.


I mentioned it for you
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If you fail to get krump....nothing you do in life will succeed.- Krump King ASB
Black 2: 0820-1866-0181
#10Brandon042487Posted 2/8/2013 12:54:29 AM
We have Blaze Kick

Ice Kick
Zap Kick

New Ability
Unstable
Will expload on a random turn. (Same power as Explosion)

Given to..

Toreactor
Trade evo for Torkoal while holding Black Sludge
Fire/Poison
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