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Create/Upgrade/Nerf a move!

#11Brandon042487Posted 2/8/2013 12:59:33 AM
Quick attack variants

Zap Dash
Flame Rush
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#12soMEguy_povoPosted 2/8/2013 1:23:42 AM(edited)
No Mercy
Base Power: 20
Accuracy: 90
PP: 5
Type: Dark (Physical / Contact)
Learned by: Most Dark types, some Normal and Fighting types
Effect: It's basically a Dark type version of Rollout, except it there's no maximum number of consecutive attacks, and it only ends when the user is KO'd. Power increases by 15 after each successful hit (ie: 20, 35, 50, 65, 80, etc.), maxing out at 260

Soul Search
Base Power: N/A
Accuracy: 255
PP: 15
Type: Normal (Status)
Learned by: All
Effect: Sharply raises and lowers stats based on user's nature. For example: an Adamant user gets Attack raised by 2, and Special Attack lowered by 2. Likewise, a Jolly user gets +2 to Speed and -2 to Special Attack. If the user has a neutral nature, it calculates which stat is highest and lowest, and raises/lowers them.




And now, for something completely serious

Call Down The Apocalypse
Base Power: 999
Accuracy: 999 (never miss)
PP: 1
Type: ??? (Special / Non-contact)
Learned by: All
Effect: Can only be used once per game. Destroys a large portion of the planet, causing the following effects: 1: The route/dungeon/town you're currently in is removed from the game, and replaced with "Blasted Crater", a single lifeless screen which connects to any adjacent routes as normal. 2: The trainer you're currently battling is removed from the game (can be used on gym leaders/rival, ignoring or replacing them with a generic trainer for any following story segments). 3: The breed of Pokemon targeted by this attack, including it's entire evolutionary line (including split evos) is deleted from the game. 4: The attacking Pokemon is deleted, and your entire team is knocked out.
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#13KillerMechanoidPosted 2/8/2013 1:32:04 AM
Groin Attack
Type: Dark
PP: 10
Power: 80
Category: Physical
Acc: 100
Priority: +1
Effect: Do a swift kick in the balls to the opponent. 100% chance of flinching if used on a male pokemon, 50% otherwise. Once an opponent is hit by this, they will avoid and become immune to this move for the rest of the battle.

Self-Repair
Type: Steel
PP: 5
Category: Other
Effect: Recovers 1/3 of max hp and removes any stat downs and bad statuses.

Crystallize
Type: Rock
PP: 15
Power: 95
Category: Special
Acc: 100
Effect: Fires a crystallizing ray at the opponent. Has a 25% chance of greatly lowering their speed.
#14SpikeTbearPosted 2/8/2013 1:40:12 AM
I just want Stealth Rock to max out at 1/3 hp damage, or require 3 uses to reach maximum potential like Spikes.
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#15noname2lazyPosted 2/8/2013 1:40:48 AM
Scald needs to get nerfed.
#16Toastandwaffle(Topic Creator)Posted 2/9/2013 10:26:30 AM
BUMP
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#17Pokecheese098Posted 2/9/2013 10:35:37 AM
Stealth Rock:
Now removed by Rock types switching in, a la Toxic Spikes and Poison types.

Hooray, balance. And also:

Focus Blast:
90BP
100Acc

It's really annoying to have to rely on a very shaky move all the time.
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#18MugilokoPosted 2/9/2013 10:36:39 AM
gg

the world explodes
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#19King-gamerPosted 2/9/2013 11:02:07 AM
Dialga new signature move:

Time Warp: Temporarily grants the user and allies +1 priority for 5 turns.

Palkia new Signature move:

Space Warp: Warps the space around the enemies making them easier to hit for 5 turns. Accuracy of all moves increased by 30%. Also increases allies evasion by 30%.

Giratina new signature moves:

Altered form:
Anti-Matter Shield: Creates shield of anti matter that protects Giratina. damage is reduced by 50% for 5 turns. In addition, enemies receive damage when using a contact move on Giratina.

Origin Form:
Anti-Matter Beam: Pwns the enemy with a 200 BST attack.
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#20Luigifan141Posted 2/9/2013 11:30:01 AM
I always thought Snore needed a huge buff. So here goes:

Before:
Power: 40
Accuracy: 100
PP: 15

After:
Power: 100
Accuracy: 100 (Unchanged)
PP: 10

Almost everyone never uses Snore. Why? Because it's extremely weak at a punny 40 base power, and Sleep Talk is always a better option. However, if we make Snore essentially a Normal-type Earthquake, it could prove to be a very useful and reliable attack, and as an alternative to people who think Sleep Talk could be too luck based.

Also, here's a companion move that could work well with Snore and Sleep Talk:

Sweet Dream
Type: Psychic
Category: Status
Power: None
Accuracy: --
PP: 20

This move restores 20 HP and raises Defense and Special Defense by one stage.

Lastly, I always thought we needed a move that caused freezing:

Freeze
Type: Ice
Category: Status
Power: None
Accuracy: 70
PP: 15

If it hits the target, the target will get engulfed in ice and freeze it. No other effects.
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