No Mercy Base Power: 20 Accuracy: 90 PP: 5 Type: Dark (Physical / Contact) Learned by: Most Dark types, some Normal and Fighting types Effect: It's basically a Dark type version of Rollout, except it there's no maximum number of consecutive attacks, and it only ends when the user is KO'd. Power increases by 15 after each successful hit (ie: 20, 35, 50, 65, 80, etc.), maxing out at 260
Soul Search Base Power: N/A Accuracy: 255 PP: 15 Type: Normal (Status) Learned by: All Effect: Sharply raises and lowers stats based on user's nature. For example: an Adamant user gets Attack raised by 2, and Special Attack lowered by 2. Likewise, a Jolly user gets +2 to Speed and -2 to Special Attack. If the user has a neutral nature, it calculates which stat is highest and lowest, and raises/lowers them.
And now, for something completely serious
Call Down The Apocalypse Base Power: 999 Accuracy: 999 (never miss) PP: 1 Type: ??? (Special / Non-contact) Learned by: All Effect: Can only be used once per game. Destroys a large portion of the planet, causing the following effects: 1: The route/dungeon/town you're currently in is removed from the game, and replaced with "Blasted Crater", a single lifeless screen which connects to any adjacent routes as normal. 2: The trainer you're currently battling is removed from the game (can be used on gym leaders/rival, ignoring or replacing them with a generic trainer for any following story segments). 3: The breed of Pokemon targeted by this attack, including it's entire evolutionary line (including split evos) is deleted from the game. 4: The attacking Pokemon is deleted, and your entire team is knocked out.
Another day successfully wasted. "I need a new quote for this signature." - Me
Groin Attack Type: Dark PP: 10 Power: 80 Category: Physical Acc: 100 Priority: +1 Effect: Do a swift kick in the balls to the opponent. 100% chance of flinching if used on a male pokemon, 50% otherwise. Once an opponent is hit by this, they will avoid and become immune to this move for the rest of the battle.
Self-Repair Type: Steel PP: 5 Category: Other Effect: Recovers 1/3 of max hp and removes any stat downs and bad statuses.
Crystallize Type: Rock PP: 15 Power: 95 Category: Special Acc: 100 Effect: Fires a crystallizing ray at the opponent. Has a 25% chance of greatly lowering their speed.
Almost everyone never uses Snore. Why? Because it's extremely weak at a punny 40 base power, and Sleep Talk is always a better option. However, if we make Snore essentially a Normal-type Earthquake, it could prove to be a very useful and reliable attack, and as an alternative to people who think Sleep Talk could be too luck based.
Also, here's a companion move that could work well with Snore and Sleep Talk: