Pokemon X
Create/Upgrade/Nerf a move!
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Quick attack variants Zap Dash Flame Rush --- B**** don't make me HM01 you! ALL HAIL THE GLORIOUS HYPNOTOAD! | |
No Mercy Base Power: 20 Accuracy: 90 PP: 5 Type: Dark (Physical / Contact) Learned by: Most Dark types, some Normal and Fighting types Effect: It's basically a Dark type version of Rollout, except it there's no maximum number of consecutive attacks, and it only ends when the user is KO'd. Power increases by 15 after each successful hit (ie: 20, 35, 50, 65, 80, etc.), maxing out at 260 Soul Search Base Power: N/A Accuracy: 255 PP: 15 Type: Normal (Status) Learned by: All Effect: Sharply raises and lowers stats based on user's nature. For example: an Adamant user gets Attack raised by 2, and Special Attack lowered by 2. Likewise, a Jolly user gets +2 to Speed and -2 to Special Attack. If the user has a neutral nature, it calculates which stat is highest and lowest, and raises/lowers them. And now, for something completely serious Call Down The Apocalypse Base Power: 999 Accuracy: 999 (never miss) PP: 1 Type: ??? (Special / Non-contact) Learned by: All Effect: Can only be used once per game. Destroys a large portion of the planet, causing the following effects: 1: The route/dungeon/town you're currently in is removed from the game, and replaced with "Blasted Crater", a single lifeless screen which connects to any adjacent routes as normal. 2: The trainer you're currently battling is removed from the game (can be used on gym leaders/rival, ignoring or replacing them with a generic trainer for any following story segments). 3: The breed of Pokemon targeted by this attack, including it's entire evolutionary line (including split evos) is deleted from the game. 4: The attacking Pokemon is deleted, and your entire team is knocked out. --- Another day successfully wasted. "I need a new quote for this signature." - Me | |
Groin Attack Type: Dark PP: 10 Power: 80 Category: Physical Acc: 100 Priority: +1 Effect: Do a swift kick in the balls to the opponent. 100% chance of flinching if used on a male pokemon, 50% otherwise. Once an opponent is hit by this, they will avoid and become immune to this move for the rest of the battle. Self-Repair Type: Steel PP: 5 Category: Other Effect: Recovers 1/3 of max hp and removes any stat downs and bad statuses. Crystallize Type: Rock PP: 15 Power: 95 Category: Special Acc: 100 Effect: Fires a crystallizing ray at the opponent. Has a 25% chance of greatly lowering their speed. | |
I just want Stealth Rock to max out at 1/3 hp damage, or require 3 uses to reach maximum potential like Spikes. --- "The most important thing is to never stop questioning." -Albert Einstein. Xbox Live: AlteraLateralus | |
Scald needs to get nerfed. | |
BUMP --- Help Mr. Bunny conquer the world! Put this in your sig! | |
Stealth Rock: Now removed by Rock types switching in, a la Toxic Spikes and Poison types. Hooray, balance. And also: Focus Blast: 90BP 100Acc It's really annoying to have to rely on a very shaky move all the time. --- Official Diglett of the Pokemon B2/W2 Boards! When life gives you lemons, make orange juice and let everyone wonder how you did it. | |
gg the world explodes --- BlackFC:1807-8830-3725 "Squids are evil!" http://i.imgur.com/VcOip.png Official Zoroark of the Pokemon XY board | |
Dialga new signature move: Time Warp: Temporarily grants the user and allies +1 priority for 5 turns. Palkia new Signature move: Space Warp: Warps the space around the enemies making them easier to hit for 5 turns. Accuracy of all moves increased by 30%. Also increases allies evasion by 30%. Giratina new signature moves: Altered form: Anti-Matter Shield: Creates shield of anti matter that protects Giratina. damage is reduced by 50% for 5 turns. In addition, enemies receive damage when using a contact move on Giratina. Origin Form: Anti-Matter Beam: Pwns the enemy with a 200 BST attack. --- This is a sig. Yup. | |
I always thought Snore needed a huge buff. So here goes: Before: Power: 40 Accuracy: 100 PP: 15 After: Power: 100 Accuracy: 100 (Unchanged) PP: 10 Almost everyone never uses Snore. Why? Because it's extremely weak at a punny 40 base power, and Sleep Talk is always a better option. However, if we make Snore essentially a Normal-type Earthquake, it could prove to be a very useful and reliable attack, and as an alternative to people who think Sleep Talk could be too luck based. Also, here's a companion move that could work well with Snore and Sleep Talk: Sweet Dream Type: Psychic Category: Status Power: None Accuracy: -- PP: 20 This move restores 20 HP and raises Defense and Special Defense by one stage. Lastly, I always thought we needed a move that caused freezing: Freeze Type: Ice Category: Status Power: None Accuracy: 70 PP: 15 If it hits the target, the target will get engulfed in ice and freeze it. No other effects. --- HEY VITA! Y U NO GAMES??? |
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