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How do you think weather effects will be handled this generation?

#1endergamer537Posted 2/17/2013 9:01:02 AM
Do you think rain/hail/sand/bright sunlight will be shown in the background continuously, show up only when it is summoned (like in Gen 5), or show up at the end of each turn? What do you want?
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#2Noctus3Posted 2/17/2013 9:02:31 AM
Literally just made a topic about this.
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#3endergamer537(Topic Creator)Posted 2/17/2013 9:05:48 AM
Noctus3 posted...
Literally just made a topic about this.


Not quite. You were talking about the metagame aspects of weather. I was simply wondering how they would deal with weather transitions.
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#4ElectricNovaPosted 2/17/2013 9:07:12 AM
I hope Sand gets depowered, i'm fed up of ground types being overpowered when they're the most boring type
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#5Noctus3Posted 2/17/2013 9:07:15 AM
True. Are you talking as in aesthetics, or the mechanics?
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**** you SE for trolling us with that TWEWY port. I hate you.
#6endergamer537(Topic Creator)Posted 2/17/2013 9:08:35 AM
Noctus3 posted...
True. Are you talking as in aesthetics, or the mechanics?


Just aesthetics. (looks at sig) also, I feel your pain.
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#7Dark_Link92Posted 2/17/2013 9:12:12 AM
I'd like it to just constantly be happening in the background and never be reminded. But what if they got rid of weather all together? That would raise all hell in the competitive community.
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#8SilverSaint7Posted 2/17/2013 9:13:13 AM
ElectricNova posted...
I hope Rain gets depowered, i'm fed up of Water types being overpowered when they're the most boring type


ftfy
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#9Noctus3Posted 2/17/2013 9:15:28 AM
It does get annoying, and makes battling repetitive. I like Dark Links idea. If you're not reminded, then the battles would go faster.
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**** you SE for trolling us with that TWEWY port. I hate you.