Charizard. Banish All Rock. 5 PP. +1 Priority. Description: The user does a dance that destroys entry hazards like Stealth Rock, Spikes, or Toxic Spikes. If a hazard is destroyed, the user restores HP by 50% of max. If there are no hazards, this move fails.
Basically, you send out Charizard into Stealth Rocks and the next turn you can heal the damage and destroy the SR. However, you can't just use this as Recover unless there's a hazard.
Empoleon: Imperial Wing Steel Type Physical Power: 80 PP: 15 Accuracy: 95% Secondary Effects: 10% chance of increasing user's Attack by one stage Range: Single target Description: The user slashes at the opponent with bladed wings. May raise user's Attack.
The goal here was to create a STAB move that wouldn't be overshadowed by other moves, meaning Water was right out.
I do realize Empoleon is better off as Special Attacker, but he still has a decent Attack stat, and a physical move would be good to have for opponents with higher Special Defense.
This move is intended as a physical alternative to Flash Cannon, with some differences making it not a direct counterpart.
The user grabs the target with two arms, and performs rapid punches with the other two. HIts between two and five times. 10% chance to cause confusion after all hits have landed. Can be learned by Machamp.
Type: Dark BP: 25 PP: 15 Acc: 100 Priority: -1
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