This move ignores type weaknesses and resistances and always deals normal damage. Still receives STAB from Mew (but not Smeargle). Learned at Level 100 along with Aura Sphere (which was already there).
You said ignores weaknesses and resistances, can I assume it also ignores Dark's immunity? If so, this would be a pretty sweet move to give Mew total type coverage with one move, which would be really useful on sets where it only wants one offensive move.
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Name: Asp Stance Type: Normal BP: 75 Acc: -- PP: 10 How it works: User always goes first. They don't take a direct action, but instead take a "stance." Then, if the opponent uses a physical directly damaging move, the user of Asp Stance completely dodges the attack and then does the 75 BP of damage.
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I want to give Probopass a series of signature moves, kinda how Vespiquen has the "order" moves, but these would be based around the mininoses.
Nose Guard Type: Rock, Status Readies the mininoses to brace for impacts, raising Def and Sp Def one stage.
Nose Assault Type: Rock, Special Attack Base power: 50 Accuracy: 85 The mininoses use ... some kind of beam... that hits 3 times. (once per mini-nose) I don't know exactly what to make this, but Special rock moves are hard to come by... (Each hit has accuracy 85, so it can potentially only hit one or two times instead of 3)
Nose Build (Stache Build?) Type: Steel, Status The mininoses separate from Probopass to collect magnetic filings and return them to 'fluff' Probopass's mustache. Boosts Special Attack by 2 stages.
So I guess it's pretty similar to the "order" moves of vespiquen, except there's no healing move, and they're rock/steel types. I tried to keep magnetics out of it so they wouldn't all be steel types...
Probopass still falls to its double-weakness, though :( And I don't feel like Magnet Rise is really worth a move slot...
However, I mainly only play doubles, which decreases the power of Earthquake in a way, and gives you the option of Wide Guard from a partner.
It would be rare/unwise to use all three of these in a moveset, but I think they're decent options for the big lug.
I realize the Nose Assault thing sounds powerful (potential 150 base power + STAB) but Probopass has so many weaknesses already... 4x weak to fight and ground, bad speed and a pretty low Sp Att anyway. The chance of actually succeeding in getting a Nose Build off before a Nose Assault and it hitting 3 times is pretty low...
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