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Type chart for "Sacred" light type

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User Info: Kitschgardener

Kitschgardener
4 years ago#11
>SE against Poison
>Resists Poison
>Resisted by Steel
>Weak to Dragon
>Resisted by Dragon

See, this is a compelling argument from a balance perspective against a Light/Holy/whatever type. Since it is also a "Clean" type, Light type proposals tend to nerf already beleaguered types like Poison (though more usually Dark and Ghost, which are currently okay types overall).

For Steel and Dragon to get better really makes no sense from a gameplay perspective, nor really from a flavour/theory perspective either.

User Info: iKhanic

iKhanic
4 years ago#12
Kitschgardener posted...
>SE against Poison
>Resists Poison
>Resisted by Steel
>Weak to Dragon
>Resisted by Dragon

See, this is a compelling argument from a balance perspective against a Light/Holy/whatever type. Since it is also a "Clean" type, Light type proposals tend to nerf already beleaguered types like Poison (though more usually Dark and Ghost, which are currently okay types overall).

For Steel and Dragon to get better really makes no sense from a gameplay perspective, nor really from a flavour/theory perspective either.


Well, yeah. I made a topic a while ago about an ideal new type in terms of balance. The topic purely in terms of logic.

But I'm curious as to what your logical type chart would look like.
Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US

User Info: ArabianPenguins

ArabianPenguins
4 years ago#13
While I am neutral on a new type being added to Pokemon, these ideas are really interesting. Of course, I do not partake in any competitive battles, so others will not agree, but still it's a cool idea nonetheless. Great job TC.
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User Info: xyzlactic

xyzlactic
4 years ago#14
Light should resist dragon and beat dragon.
Homosexual Hipster of Smash Bros and Pokemon X and Y boards. G.A.Y = Good At Yugioh

User Info: Masajub

Masajub
4 years ago#15
You've just buffed a whole bunch of types that need nerfing and nerfed a whole bunch of types that need buffing.

Ideally a new type should be good against Steel, Water and maybe Dragon and Fighting. It should also be weak to Poison and one of: Grass or Psychic.

I'd be inclined to pick something like Cyber, which doesn't really make sense with anything anyway so it can just be weak/strong to whatever.

User Info: ninjaraui

ninjaraui
4 years ago#16
I do believe you have slightly contradicted yourself when you say that Dragons have enough force to fight the divine, yet you say that you can't fight the divine with force alone as reasoning for a fighting resistance, flip the dragon res and weakness.

User Info: framewreck

framewreck
4 years ago#17
LOL New Type.

User Info: iKhanic

iKhanic
4 years ago#18
Masajub posted...
You've just buffed a whole bunch of types that need nerfing and nerfed a whole bunch of types that need buffing.

Ideally a new type should be good against Steel, Water and maybe Dragon and Fighting. It should also be weak to Poison and one of: Grass or Psychic.

I'd be inclined to pick something like Cyber, which doesn't really make sense with anything anyway so it can just be weak/strong to whatever.


You clearly haven't read the rest of the thread.

This is a type chart based on logic. I made one based on buffing and nerfing a while ago.
Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US
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