I think the idea of SR is fine, but a damage cap would be good, so that it can't "outdamage" Spikes so easily. --- "Murder of the living is tragic, but murder of the idea is unforgivable." - Janus, speaker of the synod
#22iKhanicPosted 3/21/2013 10:43:49 PM
Wait how does a burn hazard screw over ice, bug, and steel types more than other non-fire types? Burn takes away 1/8th HP regardless of typing. --- Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US
#23Mewtwo_soulPosted 3/21/2013 10:45:30 PM
Wait how does a burn hazard screw over ice, bug, and steel types more than other non-fire types? Burn takes away 1/8th HP regardless of typing.
All physical ice types would instantly be shafted. Paired on with a combonation of SR/FEH (Fire Entry Hazard) you've just crippled that Ice Pokemon. (even if it isn't a physical ice type) --- Ignoring sheep. Best solution on CoD boards.
#24Hierarchy225Posted 3/21/2013 10:46:54 PM
Would be really cool. But man it would be annoying.
Unless flying types/levitating pokemon were immune Salamence, and Gyarados would be screwed if that was on the field.
Also more people would probably end up using Special Attacking Pokemon.