- Damage minimum of 6.25% and maximum of 25%. - Doesn't affect Pokemon replacing a fainted one.
These changes make it so that damage is only dependent on the message received when the Pokemon would be hit with Rock-type moves (It's not very effective, no message, and It's super effective). Also, only hitting Pokemon switching manually makes sense since Stealth Rock appears to be sentient. The trainer has no choice when they replace a fainted Pokemon, so it would make sense for Stealth Rock to decide not to hit replacement Pokemon. Spikes and Poison Spikes would continue to damage replacement Pokemon since they are truly inanimate.
It's a 100-accuracy, 100-Power, guaranteed STAB move that can be any type. Does it need to get bonuses from the Plates too? Either that or make it only receive STAB on Normal Arceus but still get all the other bonuses.
For those of you starting topics about the PS4, there's a PS4 board: http://www.gamefaqs.com/boards/691087-playstation-4
Realistically... Drizzle, Drought, Sand Stream, and Snow Warning now only last 5 turns, as though the Pokemon had used the relevant activating move for free, or 8 turns if the relevant item is being held.
My NIDOKING brings all the boys to the yard: http://goo.gl/ExAoe