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What if they made a move kinda like Safeguard but for entry hazards?

#1IceDragon77Posted 3/31/2013 3:50:39 PM
A move that prevents entry hazards from being set up on your field for 5 turns. - Results (100 votes)
Yay!
92% (92 votes)
92
Nay!
8% (8 votes)
8
This poll is now closed.
It would last for 5 turns, and prevent any entry hazards from being set up on your side for the duration.
Also, what if it was a TM that most Pokemon could learn?
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#2patsfan2312Posted 3/31/2013 4:38:07 PM
Would be interesting I think
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#3Noctus3Posted 3/31/2013 4:41:20 PM
They'd call it: Charizard Hax
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#4CakeOfLiesPosted 3/31/2013 6:05:10 PM
Lol.
28 to 0.
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#5IceDragon77(Topic Creator)Posted 3/31/2013 6:18:21 PM
Welp, the poll speaks for itself.
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#6ColtCababaPosted 3/31/2013 6:18:54 PM
And then Rapid Spin falls into the pit of loneliness.
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#7UstegnazAmitluPosted 3/31/2013 6:21:58 PM
Well this is incredibly one-sided.
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#8snuffles504Posted 3/31/2013 6:26:25 PM
ColtCababa posted...
And then Rapid Spin falls into the pit of loneliness.


It would still see some use, since this move wouldn't get rid of current hazards.
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#9Cpt_CalamityPosted 3/31/2013 7:03:52 PM
There are moves, they're called Magic Coat and Taunt.
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#10iKhanicPosted 3/31/2013 7:07:29 PM
Magic Coat sort of already does that. I'd rather they make a move that prevents damage from entry hazards for a few turns instead.
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