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ITT: Move Ideas

#21FuneralCakePosted 4/1/2013 6:38:53 PM
Name: Slurp
Type: Ghost
Category: Physical
PP: 10
Power: 75
Accuracy: 100%
Effect: Heals 50% of damage dealt, and has a 10% chance to paralyze the target.

Basically like a combination of Giga Drain and Lick. I thought of it while I was imagining a rock bat Pokemon.
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#22Emerald_MeliosPosted 4/5/2013 3:58:58 PM
Name: Spider Bite
Type: Bug Physical
PP: 10
Power: 75
Accuracy: 100%
Effect: Recovers 50% of damage dealt.

In effect, it would be like an upgraded leech life. Despite the name, it could be learned by Scolipede, Drapion, and Gligar/Gliscor.
#23SP_WesPosted 4/5/2013 4:55:20 PM
Name: Piledriver
Type: Fighting
Category: Physical
Power: 40
PP: 15
Accuracy: 90%
Effect: Causes paralysis

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Name: Vine Trap
Type: Grass
Category: None
Power: None
PP: 10
Accuracy: None
Effect: A trap is placed on the enemy field. When a Pokemon switches in, the trap activates, forcing them back into their Pokeball, and randomly bringing an ally in. Prior to the switch, any other in effect traps activate (Stealth Rock, Spikes, Toxic Spikes). Activating the trap removes it from the field. Fire-type attacks from either side remove it from the field.

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Name: Ditch
Type: Ground
Category: None
Power: None
PP: 5
Accuracy: None
Effect: A ditch is burrowed on either side of the field. Pokemon inside the ditch have their speed stat dropped 1 level. In rain, the ditch becomes muddy, dropping their speed stat an additional 1 level.
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#24EstheimasterPosted 4/5/2013 5:04:14 PM
Rock Revenge
Power: Over 9000
PP: 10
Accuracy: 100
Desc: Charizard specific move. If the Pokémon took Stealth Rock damage and SR is still on the field, destroy the SR with a massive block of rock-melting lava and attack the opponent, gaining HP equal to the damage dealt. The move is worthless if SR is not up.
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#25iKhanicPosted 4/5/2013 5:57:07 PM
Sprinting Flare
PP:10
BP:80
Acc: 90
Type: Fire/physical
Priority: +1
Effect: Fails if the user took damage in the previous turn.

I don't think fire needs a quick attack variant. Rather, it should get something like this that is conditional, but has more power.
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Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US
#26PointmanPosted 4/5/2013 6:09:31 PM
A move that halves your attack stat to afflict the enemy with a condition that lowers both their attack and sp. attack stats by 1 stage each turn.
#27iKhanicPosted 4/5/2013 6:16:57 PM
[This message was deleted at the request of the original poster]
#28Thepenguinking2Posted 4/5/2013 6:25:45 PM
Status copy
Type: Special
Accuracy:95
PP:10
Effect:Gives the opponent the user's status aliment. including confusion, sleep and freeze.
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#29iKhanicPosted 4/5/2013 6:27:10 PM
Thepenguinking2 posted...
Status copy
Type: Special
Accuracy:95
PP:10
Effect:Gives the opponent the user's status aliment. including confusion, sleep and freeze.


That's called psycho shift
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Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US