Name: Vine Trap Type: Grass Category: None Power: None PP: 10 Accuracy: None Effect: A trap is placed on the enemy field. When a Pokemon switches in, the trap activates, forcing them back into their Pokeball, and randomly bringing an ally in. Prior to the switch, any other in effect traps activate (Stealth Rock, Spikes, Toxic Spikes). Activating the trap removes it from the field. Fire-type attacks from either side remove it from the field.
Name: Ditch Type: Ground Category: None Power: None PP: 5 Accuracy: None Effect: A ditch is burrowed on either side of the field. Pokemon inside the ditch have their speed stat dropped 1 level. In rain, the ditch becomes muddy, dropping their speed stat an additional 1 level. --- "We have no loofas in the Palace of Wisdom" - John Morrison
Rock Revenge Power: Over 9000 PP: 10 Accuracy: 100 Desc: Charizard specific move. If the Pokémon took Stealth Rock damage and SR is still on the field, destroy the SR with a massive block of rock-melting lava and attack the opponent, gaining HP equal to the damage dealt. The move is worthless if SR is not up. --- Official Bulbasaur of the Pokemon X boards.
Sprinting Flare PP:10 BP:80 Acc: 90 Type: Fire/physical Priority: +1 Effect: Fails if the user took damage in the previous turn.
I don't think fire needs a quick attack variant. Rather, it should get something like this that is conditional, but has more power. --- Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US
Status copy Type: Special Accuracy:95 PP:10 Effect:Gives the opponent the user's status aliment. including confusion, sleep and freeze. --- WHY CAN'T SHEDINJA LEARN ENTRAINMENTMe in the X board The Shiny zangoose of the X/y Board! (what? everyone's doing this!)