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Starmie has the worst case of 4 move slot syndrome ever.

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2 years ago#1
First, usually Starmie is used to rapid spin. But Starmie is pretty frail and can't switch in on neutral hits very well. You'd like to give it Cosmic Power or recover to help that problem. But then attacks are needed otherwise Starmie is pointless. Do you use Thunderbolt/Ice Beam? What about Surf? Then Psychic and Grass Knot are also good moves, so is HP Fire.

Too many moves, not enough slots.
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2 years ago#2
Cosmic Power? on Starmie?
2 years ago#3
From: ohnoyadont | #002
Cosmic Power? on Starmie?


I used cosmic power + recover on Starmie, it actually worked pretty well.
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(edited 0 seconds ago)
2 years ago#4
DBF__ posted...
From: ohnoyadont | #002
Cosmic Power? on Starmie?


I used cosmic power + wish on Jirachi, it actually worked pretty well.


That's probably because Jirachi can take better hits.
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2 years ago#5
Jirachi and Starmie are very different.
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2 years ago#6
From: AuroraSonicBeam | #004
DBF__ posted...
From: ohnoyadont | #002
Cosmic Power? on Starmie?


I used cosmic power + wish on Jirachi, it actually worked pretty well.


That's probably because Jirachi can take better hits.


erm i meant starmie there, my mind spaced out.
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2 years ago#7
Starmie's overrated anyway. :)
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2 years ago#8
I disagree.

All Starmie needs:
- Hydro Pump/Surf for STAB. Always.
- Ice Beam
- Thunderbolt
- A choice moveslot. Recover for staying power, Rapid Spin if you need it, or an additional coverage move like Psychic, a solid secondary STAB attack and an answer to nearly all Fighting-types.
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2 years ago#9
Starmie can actually go bulky, I have yet to test it but I have a fun one in mind. :D
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2 years ago#10
The ideal moveset for Starmie would be:
Recover/Rapid Spin
Psychic
Scald/Surf/Hydro Pump
Ice Beam/Thunderbolt/Shadow Ball

Speaking of which should I go with Rapid Spin or Recover?
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  3. Starmie has the worst case of 4 move slot syndrome ever.

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