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Which franchise is the biggest cash cow: Pokemon or Monster Hunter?

#11MetalgenesisPosted 4/6/2013 5:26:41 PM
Pokemon.

All you have to do is slap a pikachu on something and it sells.
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#12RANRANRUUPosted 4/6/2013 5:28:18 PM
Final Fantasy
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#13Majora999Posted 4/6/2013 5:29:39 PM
Metalgenesis posted...
Pokemon.

All you have to do is slap a pikachu on something and it sells.


Case in point: The Pikachu 3DS XL.
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#14UponADarkThornePosted 4/6/2013 5:40:17 PM
Katharina27 posted...
Monster Hunter isn't popular world wide because Americans have been babied by their games. Most people don't play as many challenging games now days.


Eh... This isn't entirely true.

American designed console games are usually less difficult than their Japanese counterparts, but then you have a lot of classic WRPGs that have a much higher difficulty that most JRPGS - arguably even more than "difficult" franchises.

On topic, Pokemon for sure.
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#15helldewPosted 4/6/2013 5:46:45 PM
Monster Hunter isn't popular world wide because Americans have been babied by their games. Most people don't play as many challenging games now days. I'm not saying everyone, but they had to drop the difficulty level significantly for people here in the U.S. to even want to look at it.

To much of monster hunters challange comes from terrible game design though which is the problem with it IMO. the game doesnt teach you a damn thing it doesnt even try to most people who play it remotly seriously use Guides and wikis all the time.

I compare monster hunter to something like megaman or Ys/Nayuta no kiseki all of which are also "challanging games" Megaman X is pretty much the epitome of game design that actaully teaches you as you play and gives you enough to work with so the whole bloody game isnt trail and error or resort to a guide. Nayuta no kiseki is a game im currently playing and the game doesnt really baby you worth a damn but it teaches you stuff extreamly well like wise with Ys its the same way. the game had enough common sense in its game design to actaully not start the players off in a "herss a sword now go kill a Trex situation".

Pokemon remedys this by seperating its competive aspect from its ingame rather well thus in order to learn competive you already were taught stuff in game thus you have a core handle on teh basics while the advance stuff needs to be learned.
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Im not saying MH is a bad game nor is it unenjoyable or whatever but its pretty terribly designed to welcome people to its mechenics and far to much of the game is rather trail and error or resort to wiki/guide pretty much right off the bat which is a huge turn off. it doesnt help that the learning curve is insanely steep either and its not exactly the easiest game out there. IMO when making a difficult game at least teach the players how to play before killing them >.>
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#16Zarren364Posted 4/6/2013 5:47:29 PM
Pokemon is the highest selling franchise ever.
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#17elconoMPosted 4/6/2013 5:56:08 PM
Skylanders
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#18Tzuba12Posted 4/6/2013 6:03:53 PM
helldew posted...
Monster Hunter isn't popular world wide because Americans have been babied by their games. Most people don't play as many challenging games now days. I'm not saying everyone, but they had to drop the difficulty level significantly for people here in the U.S. to even want to look at it.

To much of monster hunters challange comes from terrible game design though which is the problem with it IMO. the game doesnt teach you a damn thing it doesnt even try to most people who play it remotly seriously use Guides and wikis all th

I compare monster hunter to something like megaman or Ys/Nayuta no kiseki all of which are also "challanging games" Megaman X is pretty much the epitome of game design that actaully teaches you as you play and gives you enough to work with so the whole bloody game isnt trail and error or resort to a guide. Nayuta no kiseki is a game im currently playing and the game doesnt really baby you worth a damn but it teaches you stuff extreamly well like wise with Ys its the same way. the game had enough common sense in its game design to actaully not start the players off in a "herss a sword now go kill a Trex situation".

Pokemon remedys this by seperating its competive aspect from its ingame rather well thus in order to learn competive you already were taught stuff in game thus you have a core handle on teh basics while the advance stuff needs to be learned.
[
Im not saying MH is a bad game nor is it unenjoyable or whatever but its pretty terribly designed to welcome people to its mechenics and far to much of the game is rather trail and error or resort to wiki/guide pretty much right off the bat which is a huge turn off. it doesnt help that the learning curve is insanely steep either and its not exactly the easiest game out there. IMO when making a difficult game at least teach the players how to play before killing them >.>


Have you even played Monster Hunter from Tri onwards? The whole first part of the game is basically a huge tutorial. It teaches you everything you need to know, and the rest comes from experience, as it should.

The game isn't going to tell you how to kill a monster,. Figure it out yourself. Its not at all trial and error. Even the new players on the MH3U board can tell you that the game teaches you what you need to know. Add to the fact that all the low rank quests are super easy this time around and gradually prepare you for High and G-rank.
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