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Triple-type pokemon and dual-type moves

#1pikachu6598Posted 4/15/2013 3:19:33 PM
Could you imagine? I think the only thing that they could do to mess the game up further would be quadruple battles.
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#2CakeOfLiesPosted 4/15/2013 3:20:08 PM
Charizard is now Fire/Flying/Ice.
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Stunfisk is the epitome of monstrous majestic legendary creatures that spew fire.
#3DoctorJimmy133Posted 4/15/2013 3:21:28 PM(edited)
Stealth Rock is now Water/Rock.
Edit:From: CakeOfLies | #002
Charizard is now Fire/Flying/Ice.

XD Ninja'd
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#4iKhanicPosted 4/15/2013 3:22:33 PM
Suddenly a crap ton of pokemon have an added Dragon typing.

Charizard, Lapras, Gyarados, Tyranitar, Aerodactyl, Scrafty, etc.
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#5IngSlayerPosted 4/15/2013 3:24:45 PM
The only ideas I've heard that actually ARE terrible.
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#6pokemonfreak97Posted 4/15/2013 3:24:56 PM
But the fact is that it would be ruthlessly unbalanced. Solar Power Charizard in the sun uses a Physical Fire/Flying move on a Dry Skin Parasect.

4 * 4 * 2.25 (double STAB) * (whatever the Dry Skin bonus is) * 1.5 (Sun) * Solar Power bonus = 54 * Dry Skin * Solar Power.

Overpowered.
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#7CakeOfLiesPosted 4/15/2013 3:25:19 PM
Yeah... I'd probably quit Pokemon entirely if these happened.
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I'm not easily impressed; I'm usually oblivious to whatever's in front of me.
Stunfisk is the epitome of monstrous majestic legendary creatures that spew fire.
#8noname2lazyPosted 4/15/2013 3:26:15 PM
CakeOfLies posted...
Yeah... I'd probably quit Pokemon entirely if these happened.


Same.
#9iKhanicPosted 4/15/2013 3:29:12 PM
pokemonfreak97 posted...
But the fact is that it would be ruthlessly unbalanced. Solar Power Charizard in the sun uses a Physical Fire/Flying move on a Dry Skin Parasect.

4 * 4 * 2.25 (double STAB) * (whatever the Dry Skin bonus is) * 1.5 (Sun) * Solar Power bonus = 54 * Dry Skin * Solar Power.

Overpowered.


Solar Power is meaningless for a Physical move.
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Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US
#10Emerald_MeliosPosted 4/19/2013 2:47:14 AM
What makes you certain dual-typed moves would use the same damage multipliers?