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What if there was an ingame item called a link cable

#1grape_purplePosted 4/17/2013 11:11:31 AM
That could evolve pokemon that needed to be traded to evolve.
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http://images.wikia.com/dragonball/images/d/d4/GokuBeeGif.gif
#2Axel21xPosted 4/17/2013 11:13:01 AM
Never gonna happen.
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Uchuu ni yume wo... hoshi ni negai wo...
"Yasui! Takai ga, yasui!!"
#3VampLordAdamaruPosted 4/17/2013 11:15:22 AM
It would be wonderful, but I don't see it happening, sadly...
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Founder - IRDC AND Fluffy the Friendly Deathclaw Fanclub
ULCE#: 9,426 of 53,160; Misty is mine!
#4Masenko86Posted 4/17/2013 11:17:26 AM
grape_purple posted...
That could evolve pokemon that needed to be traded to evolve.


Available after you have already caught all pokemon

Pwned
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"I am the voice of one among the silent who's tired of burning among the flames"
#5reaverzPosted 4/17/2013 11:46:31 AM
I think this exists in the Mystery Dungeon games...
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[Este mensaje fue borrado al deseo del dueno]
#6InsanititiousPosted 4/17/2013 1:44:35 PM
reaverz posted...
I think this exists in the Mystery Dungeon games...


It does.
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"You'll never see an old man eating a Twix."
#7CakeOfLiesPosted 4/17/2013 1:48:58 PM
Masenko86 posted...
grape_purple posted...
That could evolve pokemon that needed to be traded to evolve.


Available after you have already caught all pokemon

Pwned


That...
Completely defeats the purpose of having it.
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I'm not easily impressed; I'm usually oblivious to whatever's in front of me.
Stunfisk is the epitome of monstrous majestic legendary creatures that spew fire.
#8grape_purple(Topic Creator)Posted 4/17/2013 1:51:47 PM
I never played the mystery dungeon games
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http://images.wikia.com/dragonball/images/d/d4/GokuBeeGif.gif
#9stranksyPosted 4/17/2013 1:53:09 PM
Caveat: only has one use, and only one exists in each game.
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When life's really getting you down, take solace in the fact that you're going to die.
#10HardHorseJamPosted 4/17/2013 2:06:32 PM
No... Machoke/Kadabra etc should also evolve after completing an 'Evolution Battle' online (separate from Random) with held item if necessary, and no DCing.

Keeps the interaction.