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Random New Move Idea

#1JessCalabrPosted 4/19/2013 7:39:42 AM
This just popped into my head after looking around on smogon for a while, but what if they added a move that acted like safeguard (up for the party for 5 turns) that made all moves affecting your party to be neutrally effective when they hit. Do you think a move like that would go over well?
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PSN- JesterCals
#2CakeOfLiesPosted 4/19/2013 8:05:17 AM
It would break the metagame.

Imagine Scizor taking neutral damage from Fire type moves.
Or Garchomp taking neutral from Ice.
Or Charizard-*shot*
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I'm not easily impressed; I'm usually oblivious to whatever's in front of me.
Stunfisk is the epitome of monstrous majestic legendary creatures that spew fire.
#3thebrawler56Posted 4/19/2013 8:07:55 AM
Shedinja.
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They see me brawlin'
They hatin'...
#4CakeOfLiesPosted 4/19/2013 8:09:36 AM
Prankster Sableye would probably learn this...
*shudders*
You just need him to switch in, set this up, and switch out.
Repeat when needed...
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I'm not easily impressed; I'm usually oblivious to whatever's in front of me.
Stunfisk is the epitome of monstrous majestic legendary creatures that spew fire.
#5VampLordAdamaruPosted 4/19/2013 8:19:16 AM
I don't like the idea of it making all SE damage neutral. It's a bit too much reduction.

Maybe if it reduces all damage effectiveness by one stage though?

4x -> 2x
2x -> Neutral
Neutral -> 1/2
1/2 -> 1/4 or Not Effective

And maybe for, say, 3 rounds, but 5 is just too much.

(I think there's already a move like that though, I just can't remember for sure... >.>; )
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Founder - IRDC AND Fluffy the Friendly Deathclaw Fanclub
ULCE#: 9,426 of 53,160; Misty is mine!
#6JessCalabr(Topic Creator)Posted 4/19/2013 12:05:50 PM
thebrawler56 posted...
Shedinja.


Hahaha yes, that would be aweful and amazing at the same time! It was just a thought, I figured you cancel out any immunities or resistances to not have any weakness would balance it a little. But Shedinja could still get roughed by hazards or status.
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PSN- JesterCals