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What would you change about entry hazards?

#1iKhanicPosted 4/22/2013 2:13:39 PM
Would you nerf Stealth Rock? Buff Spikes/ Toxic Spikes? Make more of them? Add more ways to remove them? Make entry healters? etc.

Honestly, I would make more entry hazards, nerf Stealth Rock, have ground types absorb spikes and rock types absorb stealth rock, and give pokes like Blissey "entry healers" that heal HP upon entry
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#2MugilokoPosted 4/22/2013 2:14:23 PM
Stealth Rock OHKOs pokemons 4x weak to it
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#3ColtCababaPosted 4/22/2013 2:14:55 PM
Mugiloko posted...
Stealth Rock OHKOs pokemons 4x weak to it


Damn it. Ninja'd.
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#4EnferolunosPosted 4/22/2013 2:17:30 PM
Stealth rock is buffed, now does 16x more damage than previously
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#5CakeOfLiesPosted 4/22/2013 2:19:32 PM
Stealth Rock's damage percentage is absolute.
So Charizard will take as much percentage of it as Lucario.
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#6Pendragon71037Posted 4/22/2013 2:33:18 PM
CakeOfLies posted...
Stealth Rock's damage percentage is absolute.
So Charizard will take as much percentage of it as Lucario.


This completely ruins Spikes, as that's what they do, except the take three turns to set up and can't hit anything off the ground.
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#7CakeOfLiesPosted 4/22/2013 2:35:43 PM
Pendragon71037 posted...
CakeOfLies posted...
Stealth Rock's damage percentage is absolute.
So Charizard will take as much percentage of it as Lucario.


This completely ruins Spikes, as that's what they do, except the take three turns to set up and can't hit anything off the ground.


Okay.
Let's keep SR as being broken then.
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Stunfisk is the epitome of monstrous majestic legendary creatures that spew fire.
#8Dark_EinherjarPosted 4/22/2013 2:38:37 PM
Make an item that provides immunity to entry hazards.

Now you can laugh at Spikes, Toxic Spikes and Stealth Rock all day, at the cost of your item slot.
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#9Thepenguinking2Posted 4/22/2013 2:39:18 PM
Charizard takes half as much damage from SR than he does now. (1/4)
Typhlosion takes 1/8
zangoose takes 1/16
resisters take 1/32
Double resisters take 1/50
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#10Nograd789Posted 4/22/2013 2:39:48 PM
Dark_Einherjar posted...
Make an item that provides immunity to entry hazards.

Now you can laugh at Spikes, Toxic Spikes and Stealth Rock all day, at the cost of your item slot.


even better - item that does what magic guard does. No residual damages!
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