I'd be okay with skipping the recharge turn for a KO if you had to recharge when you miss and they lowered the accuracy to 80.
The logic behind skipping the recharge for a KO is that, in a real match, a trainer would sit there thinking for a bit to decide who to use next. Plus, while it isn't shown in game, you are withdrawing the fainted pokemon and switching in a new one, which usually takes a turn anyway.
We all ate the biscuits, Fighter. We can all see through time. [ER]
They have to return to Gen 1 status, where they didn't need to recharge if it killed the opposing Pokemon.
Lance's teams in Gen 1, 2 and 3 is FILLED to the brim with Hyper Beam. Hyper Beam is like his signature attack. Even his altest Gen IV rematch has 3 Pokemons with Hyper Beam, the primary user being Dragonite.
Unless you overlevel, say hello to That One Boss?
Action speaks louder than words. But words, when used right, overwhelm any action - Me, 2006 Let's put a smile on that face - The Joker, 2008