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Wonder Guard needs to protect from all passive damage as well.

#1BrayWyattPosted 4/26/2013 12:57:25 PM
So dumb that Shedinja can be beat before it's on the field.
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#2darkdragongirlPosted 4/26/2013 12:58:37 PM
No.
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#3KeeperOfShadowsPosted 4/26/2013 1:15:10 PM
Not all, some maybe.
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#4Xerneas66Posted 4/26/2013 1:18:01 PM
It should be able to protect from weather damage and any status conditions.
But not Stealth Rock or Spikes.
#5ColtCababaPosted 4/26/2013 1:18:36 PM
That is GENIUS!

Almost as genius as the creative team...
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#6Thepenguinking2Posted 4/26/2013 1:19:09 PM
Xerneas66 posted...
It should be able to protect from weather damage and any status conditions.
But not Stealth Rock or Spikes.

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#7KeeperOfShadowsPosted 4/26/2013 1:23:15 PM
Xerneas66 posted...
It should be able to protect from weather damage and any status conditions.
But not Stealth Rock or Spikes.


Pretty much this.

I was also thinking: make it immune to hail, poison and spikes damage, but let sand, burn, and stealth rock kill it(since they represent types its weak against)
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#8Great_ReapettePosted 4/26/2013 1:24:42 PM
BETTER IDEA:
Just make Wonder Guard protect from all damage except recoil.

/sarcasm
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