Must have * Don't **** with the core game mechanics. Some innovation is fine, but don't radically alter everything. * Easy/fast trades and transfers.
Would be nice, but not necessary * Non-linear world map. Choose the order of gyms faced, and explore "too tough" areas at your own peril. * Optional tutorials * Trainer customisation * Pokemon following (and not JUST whoever's up first, I should get to pick)
Unrealistic * Wild Arons on the first few routes (before second gym) * Items instead of HMs * No more "you are the chosen one" story... can't someone else handle that for once? * 2 storylines - the standard good guy trainer, or a member of the evil team. Gameplay would be mostly the same... you'd need the badges to protect/steal vital technology kept by the E4 and champ. Also, evil team members would fight Professors instead of team Admins.
Another day successfully wasted. "I need a new quote for this signature." - Me
Ive always wanted to see a new game plus sort of feature.
It would carry over all your pokemon so you dont lose them, but allow you to play through the game again with a new team, all the pokemon carried over could follow the same rules as pokemon traded over, where every badge allows pokemon up to a certain level obey you.