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BW's post game > BW's main game

#31iKhanic(Topic Creator)Posted 4/27/2013 12:42:03 AM
FuneralCake posted...
Duh, everyone did. Because they're not puzzles. They're just simple, straight paths. Even a baby couldn't get lost trying to find their way to the end.

Now, the first gen puzzles... THOSE were tough. They required you to actually think about how many times you had to try something and eventually get it through a trial and error process. A thinking man's puzzle.


I'm not referring JUST to 1st gen's puzzles. I'm talking about 1 and 2 (and probably 3 and 4, but I haven't played them yet). And not even all 1st gen gyms had puzzles, the only ones I can think of are Lt. Surge's, Sabrinas, Koga's, and Giovanni's. And most of them tested your memory. It wasn't just about trial and error, it was about remembering which room's transporters transported you where, or where the hidden wall was.

And for the record, I'm COMPLIMENTING Gen 5 with this topic. The post game is wonderful. I'm in the ruins in Undella Bay, and there is actually something of a maze there. I actually had trouble finding Kyruem in the Giant Chasm. My point is minor challenges like those would have been appreciated in the main game.
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#32kwando1313Posted 4/27/2013 12:47:40 AM
Why are we talking about puzzles when that's just a small aspect of the main game? The content, such as (somehow) the story, as well as the overall design of the main game were a lot more interesting than those of the post-game, which felt lacking and just boring.
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Mugiloko posted...
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#33CM_PonchPosted 4/27/2013 12:47:48 AM
From: iKhanic | Posted: 4/27/2013 12:42:03 AM | #031
and probably 3 and 4, but I haven't played them yet)

This explains so much...

Lt. Surge's, Sabrinas, Koga's, and Giovanni's

Lt. Surge wasn't even a puzzle, it was luck based. Sabrina was hardly a puzzle and serves as an annoyance when you're trying to battle every trainer. Koga was just heading from trainer to trainer. Giovanni's gym was extremely easy.

And most of them tested your memory

Sabrina is the only one that would do this

it was about remembering which room's transporters transported you where, or where the hidden wall was.

Which you learn from trial and error
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#34FuneralCakePosted 4/27/2013 12:48:59 AM
http://i.imgur.com/ddrRlhf.gif

Which main game "puzzles" from the first two gens are you talking about, exactly? Warp tile puzzles? How utterly exciting those are!

Any "puzzles" that the other gens have in the main game, 5th gen has generally the same thing. Maybe not a lot of warp tile puzzles, but those aren't really exciting or difficult, anyway.

iKhanic posted...
it was about remembering which room's transporters transported you where, or where the hidden wall was.


Right. Through trial and error.
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#35iKhanic(Topic Creator)Posted 4/27/2013 12:58:44 AM
FuneralCake posted...
http://i.imgur.com/ddrRlhf.gif

Which main game "puzzles" from the first two gens are you talking about, exactly? Warp tile puzzles? How utterly exciting those are!

Any "puzzles" that the other gens have in the main game, 5th gen has generally the same thing. Maybe not a lot of warp tile puzzles, but those aren't really exciting or difficult, anyway.


Warp Tiles puzzles are a good example. They gave a reasonable challenge to the game. Maybe not the biggest in the world. Ice Cave had a few confusing ice sliding puzzles.

No. BW (I'm not going to say 5th gen because that counts BW2, which I don't want to criticize w/o playing) didn't have anything comparable int he main game. Everything was a straight path.

Look, I'm probably more critical of dungeons than most people are. The poor design of dungeons in Tales of Innocence has strongly weakened my perception of the game. But when I played Black, I asked after every city "where are the puzzles" and assumed that I'd see some later given that it's still early game. I found out that I was wrong, there were no puzzles in the main game aside from Drayden's fairly simple puzzle, and maybe Victory Road. But my perception of the game has definitely picked up since I finished the main story.
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#36FuneralCakePosted 4/27/2013 1:00:45 AM
I think you're just being ridiculous for the sake of being ridiculous, and I think most people would agree with me.
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#37iKhanic(Topic Creator)Posted 4/27/2013 1:04:38 AM
FuneralCake posted...
I think you're just being ridiculous for the sake of being ridiculous, and I think most people would agree with me.


Look at this post. http://www.gamefaqs.com/boards/696959-pokemon-x/65475501

Several people agree with me to an extent. I think you are just blindly supporting BW right now.
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#38RingsOfUranusPosted 4/27/2013 1:12:56 AM
I agree. Not so much about puzzles, the games have never had very good puzzles... But there was always more to do in previous gens. I asked the same question. I always buy the Pokemon strategy guides and while playing I had to keep going "Alright, when can I do this...OH...After the elite four." Or "When does that happen...OH after the Elite four." Or "When can I catch this legendary.. OH after the Elite four. "

It took me forever to get TO the Elite four in previous gens, especially S/R/E. There was so much more to do on the way there. The few side things you CAN do in BW2 are completely uninteresting. "Oh, strange house? Sweet! What do I get when I complete this? Oh! An item to summon a Legendary Pokemon!.....AFTER THE ELITE FOUR, which I am nowhere near. FML." Just straight path to gym, fight gym, go to next town, fight gym....There were some gyms that I would beat and then be at the next one within five minutes.
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#39dwdwdw6Posted 4/27/2013 1:13:29 AM
iKhanic posted...
FuneralCake posted...
I think you're just being ridiculous for the sake of being ridiculous, and I think most people would agree with me.


Look at this post. http://www.gamefaqs.com/boards/696959-pokemon-x/65475501

Several people agree with me to an extent. I think you are just blindly supporting BW right now.


Just.....give up bro
#40CM_PonchPosted 4/27/2013 1:17:44 AM
From: iKhanic | Posted: 4/27/2013 12:58:44 AM | #035
Warp Tiles puzzles are a good example. They gave a reasonable challenge to the game. Maybe not the biggest in the world. Ice Cave had a few confusing ice sliding puzzles.

Ice Cave was incredibly easy and warp tiles aren't good puzzles. Warp puzzles are literally just running around until you find the right warp, it's the definition of trial and error.
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