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How broken would the Metagame become IF in Gen VI

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2 years ago#1
They introduced an hold item that acted like an Automatic Protect.

Turn 1) Protects you whilst letting you do move
Turn 2) No effect
Turn 3) Protects you whilst letting you do move
Turn 4) No effect

Rinse and repeat
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2 years ago#2
Turn 1) Item, attack
Turn 2) Protect itself
Turn 3) Item, attack
Turn 4) Protect itself

Long story short NO
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2 years ago#3
Ninjask used Swords Dance.

Ninjask used Protect.

Ninjask used Swords Dance.

Ninjask used Protect.

Ninjask used Swords Dance

Ninjask used Baton Pass.
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2 years ago#4
Are you kidding? Focus Punch use would be rampant.
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2 years ago#5
Conkeldurr used Focus punch!

Conkeldurr used Protect!

Conkeldurr used Focus punch!

Conkeldurr used Protect!
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2 years ago#6
I should clarify that it would be a hold item
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2 years ago#7
pafbonk posted...
Conkeldurr used Focus punch!

Conkeldurr used Protect!

Conkeldurr used Focus punch!

Conkeldurr used Protect!


This is why such an item would never exist. Youd have an invincible focus puncher. The only way I can see such an item ever being made would be if it is a consumable item
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2 years ago#8
mada7 posted...
pafbonk posted...
Conkeldurr used Focus punch!

Conkeldurr used Protect!

Conkeldurr used Focus punch!

Conkeldurr used Protect!


This is why such an item would never exist. Youd have an invincible focus puncher. The only way I can see such an item ever being made would be if it is a consumable item


It would be slighly broken, more than likely banned to übers. However a ghost shuts it down completely and then tricks the item to itself.
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2 years ago#9
mada7 posted...
pafbonk posted...
Conkeldurr used Focus punch!

Conkeldurr used Protect!

Conkeldurr used Focus punch!

Conkeldurr used Protect!


This is why such an item would never exist. Youd have an invincible focus puncher. The only way I can see such an item ever being made would be if it is a consumable item


Brick Break
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2 years ago#10
There's a couple ways to balance it out;

1) Make the space between each effect a LOT longer. Maybe 5 turns or even 10.
2) Add in a cost for holding the item. For example, if a Pokemon was holding the item, they would lose 25 or 33 percent of their health when the item takes effect.
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