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I wish they add a new PokeBall type

#11FierceDeity1026Posted 5/2/2013 11:36:36 AM
I remember someone suggesting a Pokeball that gives you button prompts or touch screen commands that will increase the catch rate slightly if you do them all correctly. I think it was called the Action Ball. I really liked that idea.

I was thinking of a Lucky Ball. When you throw it, a single spinning slot (like from a slot machine) appears on the touch screen. There are three pictures of a 7 and seven pictures of Wobbuffet's face on the slot. If you get a 7, the catch rate gets multiplied by 5. If you get a Wobbuffet, the catch rate is halved. The slot starts as soon as the ball is thrown and can be stopped manually until the ball falls to the ground after picking up the wild Pokemon, where it is stopped automatically.

Does that sound good or too cheap or something? It probably needs a bit of tweaking.
#12CharizardFirePosted 5/2/2013 11:37:18 AM
Good idea, but they should also make the Apricorn Poké Balls available in more games.
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#13RoobitysuPosted 5/2/2013 12:20:30 PM
From: jayman7 | Posted: 5/2/2013 2:13:33 PM | #005
Actually, I wouldn't be sad to see the Dusk Ball get hit by the nerf bat. It's too powerful compared with how easy it is to set up its circumstances, relative to the other specialty Pokeballs.

Which isn't to say they can't introduce new Pokeball types; of course they can do that!


I'd much rather see other balls get buffed to the same standard as the Dusk. Even with a bagfull of Dusk Balls at midnight and readily-available status, I've had to SR because my target Struggled to death. Personally, I'd just like them to increase all of the multipliers period. Quadruple 1% and you still only get 4%. I want to feel like I'm actually doing something.
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#14gans626Posted 5/2/2013 4:38:37 PM
What about a Solar Ball, it be the day time equivalent to Dusk Ball

or Magnet Ball, generates a magnetic field that increases chances of catching Electric or Steel types

or the Proton Particle Ball for catching Ghost, Dark, Poison and Psychic
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#15Wings of FortePosted 5/2/2013 4:58:31 PM
gans626 posted...
What about a Solar Ball, it be the day time equivalent to Dusk Ball

or Magnet Ball, generates a magnetic field that increases chances of catching Electric or Steel types

or the Proton Particle Ball for catching Ghost, Dark, Poison and Psychic


Just as long as no streams are crossed.
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#16Hellraiser234Posted 5/2/2013 5:19:54 PM(edited)
I personally would like to see more specialty Pokeballs aimed at certain types. We already have the Net Ball for Bugs and Water-types, and I suppose the Dive Ball could count here, too, but that's only two out of seventeen types covered. I'm suggesting things like,

Mineral Ball, for Rock, Ground, and Steel-types.
Forest Ball, for Grass, Bug, and maybe Poison-types.
Conductor Ball for Electric and Fire-types.
Draco Ball for Dragon-types.
Mind Ball for Psychic, Ghost, and Dark-types.


Those are just the first ones that came to mind. I'm sure the names could probably use some changing, and I'm still having trouble coming up with things that would work for Normal, Flying, Fighting, and Ice-types. But, I also thought it could be interesting if multiple boosts could be added to the same Ball. For instance, the Mineral Ball would give, say, a boost of 10% to your chance of capturing a single-type like Roggenrola, but would provide a 20% boost to your chances of capturing something like Geodude, who has two types represented by the Ball.

One other thing I just thought of - I don't know how possible this would be, but it's just an idea - maybe a sort of extension of the Ball-making mechanic from G/S/C/HG/SS, except that instead of taking an Aprikorn to another character, you'd pick up items that could be blended together, to create fully custom type-based balls, in order to really take advantage of the boost. Find a Fire piece and a Bug piece, for instance, and you'd have the perfect ball to capture Volcarona.
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#17LightningHawk90Posted 5/2/2013 5:18:36 PM
What about a Ball that you can only get only once that when you catch a pokemon with it, It makes it shiny?
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#18Emerald_MeliosPosted 5/2/2013 10:16:56 PM
I just hope they let us customize the deployment animation. And give us premium balls when we buy 10 of any type of ball.
#19person_pitchPosted 5/3/2013 2:59:28 AM
They should do away with all balls except Poke'balls.
#20PoorRichDudePosted 5/3/2013 9:17:48 AM
There are still so many ways new balls could be added, not just for specific types...

Gem Ball: Higher catch rate for mons that use a stone to evolve.
Spike Ball: Deals 1-5 points of damage if the target breaks out.
Cozy Ball: The smaller the target, the better it works.
Rich Ball: The same catch rate as a Pokeball, except much more expensive and with a cool pattern and release. Meant to be a status symbol.
Snare Ball: Higher catch rate for fliers and levitators.
Pika Ball: Has a cute Pikachu pattern, and a 100% catch rate for its line.
Muscle/Guard/Swift/Smart/Mystic Ball: Awards Attack/Defense/Speed/Sp.Atk/Sp.Def EVs upon a successful capture. Only available in postgame.
Twin Ball: Designed for chain-catching (IV/nature purposes?), 6x catch rate if a Pokemon from the same line is on your side of the field.
Junk Ball: Sold one at a time by a shady back-alley huckster, even Pokemon with a 128 capture rate will break out of them regularly. However, repeated use will make them work better, and the effect is cumulative, until they reach Dusk Ball levels. Color is rust-red on top and off-yellow on the bottom, and the ball is not completely round.

Yes, I understand a couple of these are semi-jokes.