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Should Teleport do something in trainer battles?If so, what?Post your ideas here

#11MajorHoppyPosted 5/4/2013 12:49:38 AM
Teleport could have any one of the following effects in trainers battles: it could be use as an immediate return to trainer move, like U-Turn or Volt Switch, only that it does not do any damage; it could be another form of Baton Pass; or, it could be a two turn damaging move like Dig or Fly.
I just cant sit any other way than this. If I sit the way other people do, my reasoning ability drops by 40%.
#12HodouPosted 5/4/2013 12:53:51 AM
Everyones saying the obvious ones so...

Psychic-type Sucker Punch-like counter move.

My line of thinking is, imagine the opponent launches an attack at Kadabra and then just before it hits him he vanishes and appears behind the opponent.

If they do that they should also revamp Sucker Punch to prevent damage when it works, to keep the balance going. It wouldn't be overpowered really, it's a low PP prediction move anyway.
#13CM_PonchPosted 5/4/2013 1:12:32 AM
From: SP_Wes | Posted: 5/3/2013 9:49:25 PM | #004
. Their next attack will not miss and is a guaranteed critical hit.

#14FratellolupoPosted 5/4/2013 3:09:02 AM
Priority psychic u turn. 40 power.
White 2 FC: 0648 3913 3611
#15drill beesPosted 5/4/2013 3:32:32 AM
Tai_Le_Ree posted...
It would be like protect/detect

Came to post this
Nintendo Network ID: db-132
#16-Unowninator-(Topic Creator)Posted 5/4/2013 8:47:37 PM
***Please help this game get a greenlight on steam. Thank you. ***
#17HomeRowedPosted 5/4/2013 8:51:13 PM
I think it should just allow you to switch out. No damage, no increased priority, no other effects.
do you wanna die or just come real close?