This is a split board - You can return to the Split List for other boards.

Invent Non-Broken moves.

#31PoorRichDudePosted 5/5/2013 1:28:44 PM
All right, another chance to post my move list! Let's see How many I can remember...

Ice Horn
PHY Ice
PP:10
BP:90
Acc:95
The user jabs with a frozen horn or antler. Has a 30% chance of freezing the target.

Knife Throw
PHY Steel
PP:15
BP:45
Acc:100
The user flings a sharpened projectile at the target's vital areas. This attack always results in a critical hit.

Metabolize
Normal
PP:5
The user burns up its fat reserves, restoring HP and lowering its weight.

Magic Fist
SP Fighting
PP:20
BP:60
Acc:100
The user launches an energy blast from its fists. Has a 20% chance of flinching.

Savage
PHY Dark
PP:10
BP:120
Acc:100
The user tears into the foe with no regard for its own safety, taking 1/4 of the damage as recoil.

Dragon Roar
SP Dragon
PP:15
BP:55
Acc:95
The user lets out a guttural roar that demoralizes the foe, reducing its Sp.Def stat.

Narrow Gaze
Dark
PP:10
Acc:70
The user glares at the target with a look of pure malice, paralyzing and confusing it.

Arclightning
SP Electric
PP:15
BP:80
Acc:100
The user fires an electrical bolt that arcs toward the target's allies. (iow, an Electric-type Flame Burst)

Tongue Lash
PHY Ghost
PP:20
BP:20
Acc:95
The user smothers the target with repeated licks. Hits 2-5 times, and may paralyze the target at the end of the move.

Expansion
Normal
PP:5
The user suddenly increases in size, raising Attack, Defense and Sp.Def by two stages and lowering Speed and Evasion by two stages.

Provoke
Dark
PP:10
The user angers the foe into targeting it for the next few turns. (meant for multi battles, either by protecting allies, Choice-locking, etc.)

Wing Sweep
PHY Flying
PP:20
BP:--
Acc:100
The user sweeps the target's feet from underneath with its wings. Deals damage based on the opponent's weight.

Stone Club
PHY Rock
PP:15
BP:40
Acc:90
The user smashes a large stone onto the target's head. This move has a 50% chance of flinching.

Bravado
Dark
PP:5
The user builds up a false sense of courage, increasing its maximum HP by 20%. The effect does not stack, and the user loses an equal amount of HP after two turns.

Heartbreak
PHY Normal
PP:10
BP:70
Acc:95
The user violently rejects the target. If the target is infatuated with the user, the BP is doubled and the infatuation is broken.

Deafen
Normal
PP:15
The user lets out a deafening shriek that changes the target's ability to Soundproof.

Aqua Torpedo
SP Water
PP:20
BP:80
Acc:--
The user launches a high-pressure blast of water. This attack never misses.

Overclock
Steel
PP:10
The user sacrifices half its HP to bring its Speed up to maximum.

Flame/Frost/Shock Aura
Fire/Ice/Electric
PP:10
The user surrounds itself with fire/cold/electricity. For the next few turns, any Pokemon targeting the user with a Physical move takes minor Fire/Ice/Electric damage. This damage is affected by weaknesses and resistances, as well as abilities like Flash Fire and Motor Drive.
#32PoorRichDudePosted 5/6/2013 10:09:35 AM
pbmu
#33Chaos_MissilePosted 5/6/2013 10:19:19 AM(edited)
Thunder Armor
+ 3 stages to Atk, Def, SpAtk, SpDef and Spd
+ Immunity to Electric Attacks
5 PP
Learnable only by all Flying Types
In-Game Description: The user coats itself in an armor made of pure electricity which enhances its capabilities
---
Action speaks louder than words. But words, when used right, overwhelm any action - Me, 2006
Let's put a smile on that face - The Joker, 2008
#34M4nnimalPosted 5/6/2013 10:46:50 AM
^^^I really like Overclock, nice job.
---
"We thirsted for thunderbolts and great deeds."