All right, another chance to post my move list! Let's see How many I can remember...
Ice Horn PHY Ice PP:10 BP:90 Acc:95 The user jabs with a frozen horn or antler. Has a 30% chance of freezing the target.
Knife Throw PHY Steel PP:15 BP:45 Acc:100 The user flings a sharpened projectile at the target's vital areas. This attack always results in a critical hit.
Metabolize Normal PP:5 The user burns up its fat reserves, restoring HP and lowering its weight.
Magic Fist SP Fighting PP:20 BP:60 Acc:100 The user launches an energy blast from its fists. Has a 20% chance of flinching.
Savage PHY Dark PP:10 BP:120 Acc:100 The user tears into the foe with no regard for its own safety, taking 1/4 of the damage as recoil.
Dragon Roar SP Dragon PP:15 BP:55 Acc:95 The user lets out a guttural roar that demoralizes the foe, reducing its Sp.Def stat.
Narrow Gaze Dark PP:10 Acc:70 The user glares at the target with a look of pure malice, paralyzing and confusing it.
Arclightning SP Electric PP:15 BP:80 Acc:100 The user fires an electrical bolt that arcs toward the target's allies. (iow, an Electric-type Flame Burst)
Tongue Lash PHY Ghost PP:20 BP:20 Acc:95 The user smothers the target with repeated licks. Hits 2-5 times, and may paralyze the target at the end of the move.
Expansion Normal PP:5 The user suddenly increases in size, raising Attack, Defense and Sp.Def by two stages and lowering Speed and Evasion by two stages.
Provoke Dark PP:10 The user angers the foe into targeting it for the next few turns. (meant for multi battles, either by protecting allies, Choice-locking, etc.)
Wing Sweep PHY Flying PP:20 BP:-- Acc:100 The user sweeps the target's feet from underneath with its wings. Deals damage based on the opponent's weight.
Stone Club PHY Rock PP:15 BP:40 Acc:90 The user smashes a large stone onto the target's head. This move has a 50% chance of flinching.
Bravado Dark PP:5 The user builds up a false sense of courage, increasing its maximum HP by 20%. The effect does not stack, and the user loses an equal amount of HP after two turns.
Heartbreak PHY Normal PP:10 BP:70 Acc:95 The user violently rejects the target. If the target is infatuated with the user, the BP is doubled and the infatuation is broken.
Deafen Normal PP:15 The user lets out a deafening shriek that changes the target's ability to Soundproof.
Aqua Torpedo SP Water PP:20 BP:80 Acc:-- The user launches a high-pressure blast of water. This attack never misses.
Overclock Steel PP:10 The user sacrifices half its HP to bring its Speed up to maximum.
Flame/Frost/Shock Aura Fire/Ice/Electric PP:10 The user surrounds itself with fire/cold/electricity. For the next few turns, any Pokemon targeting the user with a Physical move takes minor Fire/Ice/Electric damage. This damage is affected by weaknesses and resistances, as well as abilities like Flash Fire and Motor Drive.
Thunder Armor + 3 stages to Atk, Def, SpAtk, SpDef and Spd + Immunity to Electric Attacks 5 PP Learnable only by all Flying Types In-Game Description: The user coats itself in an armor made of pure electricity which enhances its capabilities
Action speaks louder than words. But words, when used right, overwhelm any action - Me, 2006 Let's put a smile on that face - The Joker, 2008