Pyro Centrifuge Fire, special 120 base power Removes all entry hazards and fully heals the Pokemon. +7 priority. Also gives +6 to all stats. And the opponent can't use any entry hazards for the rest of the battle. And if Charizard faints, it gets revived automatically.
Might as well just play a Magic Guard Charizard with 999 EV's in every stat.
Splash^2 PP: 40 BP: -- Accuracy: -- Other: If the battle is still going on after 16,777,216 turns after using Splash^2, the entire enemy team is annihilated. Seriously if the battle goes on that long you need some help.
Anatidaephobia is the fear that somewhere, somehow, a duck is watching you, staring into your soul, using its duckiness. QUACK.
Ampharos; Quick Lightning Electric 100 BP 5 PP + 2 Priority Special 30% chance of paralysis upon contact.
A more special oriented "Extreme Speed" move. Rain Dance teams will "love " this move. It also gives Ampharos the ability to make use of it's offensive capabilities with some nasty risks for those who would switch into it. (bar Ground types)
I love it!! ----
Kangaskahn: Mother's Day Surprise Fighting 95 BP 5 PP Recover effect (after damage is inflicted), however all defensive stats drop by two stages after use, but speed increases 1 stage after damage is inflicted. (from this move) Physical
A better Fighting move for coverage that makes it so Kangaskahn doesn't have to depend on Sub-punch, or Drain Punch. The recover effect would also give it some longevity, + Scrappy Kangaskahn loves it.
Pretend this signature is a basilisk. You are now dead.