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make a signature move for each starter line

#1paiprPosted 5/6/2013 9:42:43 AM
lets make a signature move for each starter line.

gen1
-bulbasaur line; blossom; other grass attack, 5pp all the users stats sharply raise cant be used consecutively
-charmander line; dragons flame;special fire attack, 80bp 10pp,100 acc. user summons a secret flame from within that deals bonus damage to dragon types
-squirtle line; shell shot; physical water attack, 70bp, 10pp, an always hitting move that goes first when used.

gen 2
-chicorita line; sprout; other grass attack, 10pp 100acc. seeds are planted on the opponent that steel hp every turn, while at the same time raising the special attack of the user at the end of every turn.
-cyndaquil line, red embers, other fire attack, 10pp, entry hazard deals damage with one layer, two layers deals more damage and burns
-totadile line, water roll, physical water attack, 65bp, 15pp, 100acc. the user bites down on the opponent and rolls around with them in water, lowers opponents defenses 1 stage.

gen 3
-treecko line; jungle vines, special grass attack, 80bp, 15pp, 100acc. thick jungle vines attack the target with a chance of lowering speed 1 stat
-torchic line; burning beak, physical fire attack, 75bp, 15pp, 100acc. the user lunges at the opponent with sharp burning beak, high critical hit chance
-mudkip line; swamp mud, physical water attack 70bp, 15pp, 100acc. the user throws globs of swamp mud at opponent dealing bonus damage to electric/steel/poison types

gen 4
-turtwig line; timber, physical grass attack, 10pp 95acc, the user drops onto its opponent from above causing more damage the heavier the user is (50bp turtwig, 75bp grottle, 100bp torterra)
-chimchar line; monkey fire; other fire attack 85bp 15pp 100acc. a unique attack that deals physical or special damage with a chance to burn based on if physical or special stat is higher.
-piplup line; regal wave; special water attack, 100bp 20pp 100acc. rides the waves in a ruling fashion. (surf but a bit better) can use to surf out of battle.

gen 5
-snivy line; vine constrict, other grass attack, 5bp 100acc. the user constricts the opponent causing the opponent to receive heavy recoil damage every time they attack
-tepig line; baking belly, physical fire attack, 85bp 15pp 100acc, the user belly flops onto the opponent while engulfed in flames, high chance to burn both user and opponent.
-oshawott line; katana shell, physical water attack, 75bp 10pp 100acc the user expertly hits the opponents weakness dealing damage according to the opponents lowest defence stat.
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#2mehmetskiPosted 5/6/2013 10:46:37 AM
Venusaur: deep fry (special poison, 100dmg, 30%paralyze or burn)
charizard: zephyr (special flying, 90dmg, may flinch target)
blastoise: swift shell (special water, 50dmg,raises speed, reduces damage taken in next turn,)

Meganium: Hypnopetal (status grass, puts every foe to sleep, confuses if foe has "insomnia")
Feraligatr: Vicious roll (physical water, 100dmg, high critical hit ratio, may flinch target)
Typhlosion: Gas Flare (special fire, 50dmg, gets stronger when used in succession)

Sceptile: Fern Seed (status grass, paralyzes, leech seed effect)
Swampert: Missing Link (status ground, traps foe, reduces atk and s.atk, and speed)
blaziken: Aura flash (status fighting, changes foes positive stat changes to negative stat changes, changes own negative stat changes to positive stat changes)

Torterra: Gaia storm (special ground, 70dmg, 50% to raise special attack)
Empoleon: Hard water (special water, 70dmg, 50% to raise def)
Infernape: Mental Punch (special fighting, 70dmg, 50% to raise special def)

Serperior: Suffocate (special grass, 90dmg, 30% flinch)
Emboar: Roast (special fire, 85dmg, high critical hit ratio, crisps up the foe)
Samurott: Muramasa (special water, 90dmg, 30% paralyze)
#3ScepterOfLovePosted 5/6/2013 12:10:23 PM
-oshawott line; katana shell, physical water attack, 75bp 10pp 100acc the user expertly hits the opponents weakness dealing damage according to the opponents lowest defence stat.

This is an awesome idea.
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#4paipr(Topic Creator)Posted 5/6/2013 2:20:03 PM
ScepterOfLove posted...
-oshawott line; katana shell, physical water attack, 75bp 10pp 100acc the user expertly hits the opponents weakness dealing damage according to the opponents lowest defence stat.

This is an awesome idea.


thanks i always kinda wondered why a move like this wasnt out there.
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am i the only person that whishes game faqs offered the option to cut peoples comments from you topics?
#5BurningFlareXPosted 5/6/2013 2:32:35 PM
Here's one for Blaziken:
Fiery Explosion
Fire-Type.
BP: 110
AC: 100
PP: 5
Physical
Description: The Pokemon punches the ground at full power, causing a huge explosion. This attack hits every Pokemon in double battles, and every Pokemon around the user in triples. (The move's power is reduced by %25 if it hits 2 or more enemy Pokemon). It reduces the user's Defense and Sp.Def by 1 stage on each use.
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#6paipr(Topic Creator)Posted 5/6/2013 7:39:13 PM
BurningFlareX posted...
Here's one for Blaziken:
Fiery Explosion
Fire-Type.
BP: 110
AC: 100
PP: 5
Physical
Description: The Pokemon punches the ground at full power, causing a huge explosion. This attack hits every Pokemon in double battles, and every Pokemon around the user in triples. (The move's power is reduced by %25 if it hits 2 or more enemy Pokemon). It reduces the user's Defense and Sp.Def by 1 stage on each use.


minus the ground punch this could be a good attack for cyndaquil line, and along the lines of one of the first ideas i had but couldnt think of a name for.
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am i the only person that whishes game faqs offered the option to cut peoples comments from you topics?
#7themagicpainmanPosted 5/6/2013 7:44:47 PM(edited)
Charizard: Searing Wind
Type: Fire, Special
Power: 60
Accuracy: 100
Removes entry hazards
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#8pokemonfreak97Posted 5/6/2013 7:51:09 PM
themagicpainman posted...
Charizard: Searing Wind
Type: Fire, Special
Power: 60
Accuracy: 100
Removes entry hazards


Only Charizard that are both leads and planning to switch out temporarily will benefit from that.
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#9themagicpainmanPosted 5/6/2013 8:06:24 PM
Eh, it was sort of a joke. I'm well aware SR isn't all that keeps the Zard in low tiers.
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"Combine Cloak and Dagger with Boots of Swiftness so CC doesn't stop you from moving faster toward defeat." - Frost_shock_FTW
#10EstheimasterPosted 5/6/2013 8:12:51 PM
Bulbasaur- Bruteroot PP 10 BP 100 Physical (Can raise attack and flinch)
Squirtle- Shellshocker PP 10 BP 100 Special (Can raise defense and flinch)

Please get the name references.
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