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Ways to make evasion more "fair" in competitive battling

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2 years ago#1
What ideas do you have to make evasion more "fair" in battles?

My ideas are..

1) Roar, and Whirlwind always hits
2) More distribution, and more types of "always hitting" moves
2 years ago#2
Just have it expire after an amount of turns
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Everyday the sun comes up around her, she can make the birds, sing harmony!
http://i.imgur.com/VBsWOu2.png <3 Ain't no woman like the one i got..
2 years ago#3
maybe some chip damage whenever you evade? Like a pokemon just barely dodging and getting grazed
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PSN: EZed2587
2 years ago#4
Hierarchy225 posted...
What ideas do you have to make evasion more "fair" in battles?

My ideas are..

1) Roar, and Whirlwind always hits
2) More distribution, and more types of "always hitting" moves


I agree with point two more, but each type should have two never miss moves each: one that has 60BP (for Technician users) and a more powerful, but with less PP, version for non technicians. Think Aura Sphere, but with like, ten PP. The current aura sphere can stay, and fighting gets another one with more distribution. Or just have the 60BP one.
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Chuck Finley is Forever! People that agree: 5. I believe in Jesus Christ as my Lord and Savior and am 100% proud of it. Yeah, it's hot, but it's a dry heat.
2 years ago#5
Are there any never-miss moves my hitmontop can learn? (technician)
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Everyday the sun comes up around her, she can make the birds, sing harmony!
http://i.imgur.com/VBsWOu2.png <3 Ain't no woman like the one i got..
  1. Boards
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  3. Ways to make evasion more "fair" in competitive battling

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