Probably the ones who suck at math, and thus fail to see the true impact of such a thing in the game and the metagame.
The possibility of having 8x or even 16x weaknesses, along with the potential increase in 4x weaknesses, is just wrong on so many levels. -_- --- "If you want to know what a man's like, take a good look at how he treats his inferiors, not his equals." -Sirius Black
No. Too complicated for me. I like how I can quickly work out in my head what move will be effective against what. With dual types you need to factor in the overlapping types of the move AND the pokemon and it becomes messy. --- 3DS FC: - White 2 FC: 1765 0547 5604, Name: Kojo
I'll like it if it's implemented well. I don't care how many moves use it, provided it makes sense that they do and it uses a mechanic that's easy to keep straight. --- "The point of war is not to die for your country. It's to make the enemy die for his."
If handled properly, it could be neat. If we get an Ice/Electric 90 power 100 accuracy move, FML. (Or if we get powerful moves that can also stack double weaknesses...) --- "The best things in life must be taken... by force!" ~Captain Khan
This. Dual type moves would seriously mess up the mechanics and cause x32 multipliers. I think you can even have 64x, but I don't want to do the math. --- http://www.gamefaqs.com/boards/997614-nintendo-3ds/63766483/713440189 Official Squirtle of the Pokemon BW (2) Boards