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reclassing moves for dual type

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3 years ago#1
Scald needs to be Water/Fire, even if it makes it terrible typing wise
Freeze Shock: Ice/Thunder
Ice Fire: Ice/Fire

your turn!
3 years ago#2
all elemental punches: element/fighting
blaze kick: fire/fighting
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3 years ago#3
Hitmonchan getting Stab for all Ele Punches :O
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3 years ago#4
Hitmonchan for god tier.
3 years ago#5
Okay, these dual typed moves are going overboard. It's probably going to affect a small handful of moves with poor distribution, not these widely distributed already good moves.
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3 years ago#6
Blast Burn: Fire/Fire
Frenzy Plant: Grass/Grass
Hydro Cannon: Water/Water

Because they need double same types.
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3 years ago#7
Dual type moves only work following the use of the Pledge moves, which grant a small pool of moves a secondary type, and it only lasts for 3 - 4 turns.

Calling it now

Also, minimum of two new Pledges
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3 years ago#8
erekwashere15 posted...
Dual type moves only work following the use of the Pledge moves, which grant a small pool of moves a secondary type, and it only lasts for 3 - 4 turns.

Calling it now

Also, minimum of two new Pledges


I think it'll be something like this. When I heard about dual-type moves I immediately thought it was a Pledge-like gimmick which would be rare to the point of non-use.

I'd be extremely surprised to see any old moves given secondary types.
3 years ago#9
fuzi11 posted...
Hitmonchan for god tier.


I think you mean Hitmonchan for UU tier. Its crap stats prevent it from going higher. And there are other better fighting types that can learn all the Elemental punches.
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3 years ago#10
Something Ho-Oh gets: Physical Fire-Flying, so that it can get used in the sun on a poor Dry Skin Paras and demonstrate the absurdity of this whole concept.
For those of you starting topics about the PS4, there's a PS4 board:
http://www.gamefaqs.com/boards/691087-playstation-4
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