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Anyone else hope they finally get rid of hm's in the movepool?

#1QayohPosted 5/14/2013 1:24:15 PM
I do. They belong as functions. I never understood how surf or dive was an attack indoors.
#2Chaos GenesisPosted 5/14/2013 1:25:40 PM
I don't care. Frankly, if you're unable to work with 3 moves while playing the main game, you're doing something horribly wrong. And a handful of the HM moves are actually pretty decent.
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#3seth_sage12300Posted 5/14/2013 1:26:08 PM
Same could be said for moves like Dig in water areas, or any explosive based move indoors that doesn't cause any damage. It's not supposed to make sense.
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#4deidara21Posted 5/14/2013 1:26:39 PM
Just don't make them impossible to remove.
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#5Xavier_On_HighPosted 5/14/2013 1:33:23 PM
deidara21 posted...
Just don't make them impossible to remove.


This. There's no need to make them semi-permanent.
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#6SpiderLanternPosted 5/14/2013 1:35:14 PM
But Surf and Waterfall are good attacks.
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#7themagicpainmanPosted 5/14/2013 1:36:01 PM
SpiderLantern posted...
But Surf and Waterfall are good attacks.


Water gets all the nice things.
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#8The_Undying_84Posted 5/14/2013 1:39:00 PM
Xavier_On_High posted...
deidara21 posted...
Just don't make them impossible to remove.


This. There's no need to make them semi-permanent.


I think the reason is so you can't forget them at a particular time and get yourself stuck. However they could fix that by making it impossible to remove the HM items from your inventory (so you could reteach it immediately upon getting yourself stuck), which they might as well do since they give you infinite inventory space these days anyways.
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