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Your reaction is Stealth Rock was "consumed" after 1 use

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  3. Your reaction is Stealth Rock was "consumed" after 1 use
2 years ago#1
So your beautiful, childhood friend Charizard is sitting at 50% HP. But now the opponent has to re-apply stealth rock to try to keep their anti-switching momentum going.
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2 years ago#2
maybe but i think it would work better if it was consumed after two uses.
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2 years ago#3
Reverse Spikes, using up 1 use and doing less damage per switch up to 3 times in which it disappears and has to be reapplied.
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2 years ago#4
I like the ideas
2 years ago#5
I think that would be beautiful.
Maybe you could put up multiple layers (up to three) that add more uses.
One layer = one use,
Two layers = three uses,
Three layers = five uses.

That way it's rewarding to use it three times.
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2 years ago#6
well that's one reasonable-ish way to nerf it i guess. i'd still rather have it max out at 25% damage though
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2 years ago#7
wait, why would you send out charizard KNOWING there is one time stealth rock out?
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2 years ago#8
Idk about you guys, but if SR was changed to work like that....

I'd send out an Empoleon to absorb the other player's SR and then lay my own....then roar spam them till I pull out whatever innane flying or fire type they're using (loldragonite)
2 years ago#9
I would like that some pokemon would be immune and disperse entry hazards upon entry.

Like Lucario being an "aura" user upon entry can emit so much energy entry hazards are blown away.
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2 years ago#10
From: Aysander | #008
I'd send out an Empoleon to absorb the other player's SR


that's still a turn wasted though, which is huge in competitive matches
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