removes statues when out of battle have a slight regen effect (1 hp per 10 steps) --- Ah man, read that as MathMurderer- PepTheGreat
#2GoGoatPosted 5/25/2013 12:11:39 PM
First one sounds good.
Second one is broken. --- "You forgot to turn off the immersion?!"
#3StephenYap3Posted 5/25/2013 7:07:57 PM
These two sound like equipment than a Heal Ball, in my opinion. --- Awaiting for NEW Paper Mario, Final Fantasy (Classic style), Kirby, Donkey Kong, Fire Emblem, and Mario Sports Mix successor on Wii U...
#4JuliMizrahiPosted 5/25/2013 7:09:49 PM
Regain 1 HP per step? --- There are no stupid questions. Just pointless questions asked in incredibly stupid ways.
#5scrappybristolPosted 5/25/2013 7:12:10 PM
Heal balls should do what they do now but increase the catch rate if the Pokemon has a status. --- This sig is significant
#6Thepenguinking2Posted 5/25/2013 7:12:20 PM
I love dem heal pokeballs. Caught a kyurem in one. --- GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. The Official Shiny Zangoose of the X/y Board!
#7Thunder_ArmorPosted 5/25/2013 7:12:34 PM
But, to balance it out, the ball has a lower catch rate than even a regular Pokeball. --- Official Something of Somewhere http://i.imgur.com/trg2d6E.gif
#8NeonDragon9000Posted 5/25/2013 7:21:52 PM
I don't think I've ever used a Heal Ball, they do seem rather useless. --- "Microsoft is not a helicopter." ~Gerald Ilukwe
#9omegaslash14Posted 5/25/2013 8:10:27 PM
It desperately needs this, after like the first hour they are completely useless. --- 3DS FC: 0817-3744-5436 Name: Mugen Add Meh