I love the Miracle Guard and Reverse ideas. I would have liked Night Vision if it wasn't as overpowered as described. 50% is way too much and broken, I'd rather have accuracy raised by one stage at the beginning of the battle. --- I'm French speaking. 23, Male, Quebec
Berserk - taking damage raises Attack according to effectiveness. Being hit by regular standard effective moves (x1) raises Attack by one stage. Being hit by super effective moves (x2 and x4) raises Attack by 2 stages. Ineffective moves (x0, x1/2, and x1/4) does not raise Attack. Taking damage from Hazards, Weather, Curse, Poison, and Burn does not activate Beserk's effects. Self-inflicted damage from recoil and confusion will raise Attack by one stage. Multi-strike will raise Attack for each hit. Putting the Pokemon to sleep returns Attack to normal.
Well Rested - Upon waking up a Pokemon's Speed, Accuracy, and Evasion are increased by one stage for every turn it slept through. Turns where moves such as Snore and Sleep Talk were used will not count for this effect. Nightmare, Dreameater, and the Bad Dreams ability will negate Well Rested entirely. --- A.K.A Red Dingo
Solar Flare: Boosts the power of Fire type moves by 50% in the sun Acid Rain: When rain is out, automatically poison's opponent Rocky Flesh: Absorbs entry hazards upon entry. Heals 1/8th HP per entry hazard. --- Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US Dictator of the Zelda Wii U Board