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What's the best nerf for Stealth Rock?

#1fddsfsasfPosted 6/27/2013 6:28:29 PM
Out of these - Results (236 votes)
Stealth Rock goes away after it damages a single pokemon
17.37% (41 votes)
41
Stealth Rock wears off three turns after it's placed
16.1% (38 votes)
38
Stealth rock is simply made into a floating version of spikes
32.2% (76 votes)
76
Something else
19.49% (46 votes)
46
Stealth Rock doesn't need a nerf
14.83% (35 votes)
35
This poll is now closed.
wdfssfas
#2Thepenguinking2Posted 6/27/2013 6:31:43 PM
Make SR affect pokemon double weak (Not quadruple weak. Weakness means affected twice as much as normal) to rock with only 25% health deducted as opposed to 50%.
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#3InhaledCornPosted 6/27/2013 6:35:47 PM
People who don't think SR needs a nerf are delusional or casual players who have no idea what the meta game is.

If there's one thing that's over-centralizing the meta game, it's rocks. Also weather, but that's another thing entirely.
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#4Octaivian_RexPosted 6/27/2013 6:35:57 PM
Make SR affect pokemon double weak (Not quadruple weak. Weakness means affected twice as much as normal) to rock with only 25% health deducted as opposed to 50%.

The only issue I could see from this is Volcarona. But otherwise this or nothing are the best options IMO.
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#5_KGC_Posted 6/27/2013 6:38:22 PM
If you are hit super effectively by rock then you lose 25%, whether it's a double weakness or a 4 time weakness
If you resist rock then you lose 6.25%, whether you resist it by half or a quarter.
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#6MetleonPosted 6/27/2013 6:38:51 PM
Thepenguinking2 posted...
Make SR affect pokemon double weak (Not quadruple weak. Weakness means affected twice as much as normal) to rock with only 25% health deducted as opposed to 50%.

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#7EdwardoMario16Posted 6/27/2013 6:56:43 PM
Halving it's damage.

4x Weakness is 25%.

2x Weakness is 12.5%

Neutral is 6.25%

Any Resistance is 3.125%
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#8scrappybristolPosted 6/27/2013 6:59:45 PM
If it hits something that resists it, the rocks break.
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#9LexifoxPosted 6/27/2013 7:03:09 PM
A damage cap and/or letting Rock/Ground/Steel Pokemon remove it like Toxic Spikes.
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#10Scott1187Posted 6/27/2013 7:06:44 PM
Seriously, it's fine. And I play the metagame, and I use a UU mono-ice team. So if anyone has a right to complain about it, it's me. But my UU mono-ice team wins about 80% of it's games, and sees SR in about 90% of it's games. If SR was as big a deal as it's made out to be, my ice team would be awful, but it's really not.

People just need to deal with it and work around it.
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