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What, in your opinion is the worst attack/status/hazard/weather situation?

#11Great_ReapettePosted 6/29/2013 3:46:57 PM
CakeOfLies posted...
Ether_Sword posted...
CakeOfLies posted...
SR/Paralysis/Confusion/Infatuation/minimized accuracy, Speed, Defense, and evasiveness/opponent has a +6 evasiveness, Attack, and Speed Garchomp using Dragon Gem Outrage in a sandstorm... Behind a Substitute (dunno why you'd run into that).


I wonder if there's a calculation somewhere showing the odds of your attack landing successfully. Feels like it's under 1%.


Oh, yeah. I forgot to mention that I have a Focus Band, my ability is Hustle, and I'm using Fissure.


Odds of hitting using those:

Paralysis: 50%
Confusion: 50%
Infatuation: 50%
Then comes math for accuracy.

Assuming both are level 100, the base accuracy of Fissure is 30%, effectively reduced to 10% by Hustle. -6 Accuracy is equivalent to 1/3, and +6 Evasion is equal to 3/1. Multiply by 125% for Evasion because of Sand Rush, and we obtain 3.75/1. 1/3/3.75/1 is about .089%.
.089*.1*.5*.5*.5=0.0011125

To put that into perspective, that's roughly a 1/899 chance of hitting. TL;DR you're more screwed than you might think.
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#12GoldenSWarriorsPosted 6/29/2013 4:04:05 PM
my blastoise once was frozen for 17 turns before he finally died from a dewgong using ice beam
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#13CakeOfLiesPosted 6/29/2013 4:08:06 PM
Great_Reapette posted...
CakeOfLies posted...
Ether_Sword posted...
CakeOfLies posted...
SR/Paralysis/Confusion/Infatuation/minimized accuracy, Speed, Defense, and evasiveness/opponent has a +6 evasiveness, Attack, and Speed Garchomp using Dragon Gem Outrage in a sandstorm... Behind a Substitute (dunno why you'd run into that).


I wonder if there's a calculation somewhere showing the odds of your attack landing successfully. Feels like it's under 1%.


Oh, yeah. I forgot to mention that I have a Focus Band, my ability is Hustle, and I'm using Fissure.


Odds of hitting using those:

Paralysis: 50%
Confusion: 50%
Infatuation: 50%
Then comes math for accuracy.

Assuming both are level 100, the base accuracy of Fissure is 30%, effectively reduced to 10% by Hustle. -6 Accuracy is equivalent to 1/3, and +6 Evasion is equal to 3/1. Multiply by 125% for Evasion because of Sand Rush, and we obtain 3.75/1. 1/3/3.75/1 is about .089%.
.089*.1*.5*.5*.5=0.0011125

To put that into perspective, that's roughly a 1/899 chance of hitting. TL;DR you're more screwed than you might think.


I'd sig that if not for that pesky character limit. xD
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#14GoldenSWarriorsPosted 6/29/2013 4:10:32 PM
Anyways, the worst situation I can think of is if my pokemon is Paralyzed, Confused, Infatuated, and has -6 accuracy, and my opponent is using a serene grace jirachi holding a kings rock and using iron head, and has +6 evasion. And I'm trying to use a move with 30% accuracy.
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GT: F3rocious Panda
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#15_KGC_Posted 6/29/2013 4:15:07 PM
From: Great_Reapette | #011
CakeOfLies posted...
Ether_Sword posted...
CakeOfLies posted...
SR/Paralysis/Confusion/Infatuation/minimized accuracy, Speed, Defense, and evasiveness/opponent has a +6 evasiveness, Attack, and Speed Garchomp using Dragon Gem Outrage in a sandstorm... Behind a Substitute (dunno why you'd run into that).


I wonder if there's a calculation somewhere showing the odds of your attack landing successfully. Feels like it's under 1%.


Oh, yeah. I forgot to mention that I have a Focus Band, my ability is Hustle, and I'm using Fissure.


Odds of hitting using those:

Paralysis: 50%
Confusion: 50%
Infatuation: 50%
Then comes math for accuracy.

Assuming both are level 100, the base accuracy of Fissure is 30%, effectively reduced to 10% by Hustle. -6 Accuracy is equivalent to 1/3, and +6 Evasion is equal to 3/1. Multiply by 125% for Evasion because of Sand Rush, and we obtain 3.75/1. 1/3/3.75/1 is about .089%.
.089*.1*.5*.5*.5=0.0011125

To put that into perspective, that's roughly a 1/899 chance of hitting. TL;DR you're more screwed than you might think.


Isn't it basically just .75 (chances you're not paralyzed) * .5 (chances you're not hit by confusion) * .5 (chances you're not in love) * .3 (chances you hit fissure)

which equals 0.05625, which is about like a 1/20 of hitting Fissure. Fissure cancels the accuracy and evasion modifications IIRC so even if you have -6 in accuracy or the opponent has +6 in evasion it'll still have a 30% chance of hitting.
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#16Great_ReapettePosted 6/29/2013 4:17:47 PM
_KGC_ posted...
From: Great_Reapette | #011
-snip-


Isn't it basically just .75 (chances you're not paralyzed) * .5 (chances you're not hit by confusion) * .5 (chances you're not in love) * .3 (chances you hit fissure)

which equals 0.05625, which is about like a 1/20 of hitting Fissure. Fissure cancels the accuracy and evasion modifications IIRC so even if you have -6 in accuracy or the opponent has +6 in evasion it'll still have a 30% chance of hitting.

Ah jeez.

This is why you shouldn't let me do math.
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Build a man a fire, keep him warm for a day.
Set a man on fire, keep him warm for the rest of his life.
#17hyperdimeduckPosted 6/29/2013 4:52:02 PM
Confusion and sandstorm. (mostly because I don't carry a lot of rock steel or ground pokes w/me.)
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#18ZTIger5Posted 6/29/2013 4:57:46 PM
Protect and all similar "perfect defense" attacks. There's nothing more annoying than when the opponent spams it, wasting your PP and delaying the inevitable. Especially when they're using it to stall for time and let healing abilities or damaging statuses take effect.
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#19Hierarchy225Posted 6/29/2013 4:58:54 PM
For me its Burn. If your physical attacker gets burned, and you have no way to heal it. Its essentially useless for the remainder of the match.
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