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Make a Fairy-type move and rate the above poster's fairy type move.

#61mehmetskiPosted 7/10/2013 2:14:55 PM
Oblivion_Hero posted...
Luna
BP: None
Accuracy: 100%
PP: 5

-The user invokes the moon and changes weather to Night Skies, powering up Fairy and Dark type moves for 5 turns.
-Moonlight will heal for more HP.
-Fairy and Dark type moves are increased by 50%.
-Pokemon with Lunar Power (yeah, opposite of Solar Power) will have their Special Attack raised by 50% and lose 1/8 HP each turn.


9/10. I like the idea of more weather..

Fae Break
Physical
10 pp/max 16
90 bp
95 acc
This move calculates damage using the user's Attack and the opponent's Special Defense stat.



sooooorry forgot to vote on this one.
sounds like a really nice idea AND legit. maybe too much BP. 9/10
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#62jneal57Posted 7/10/2013 2:15:39 PM
John41617 posted...
psycho_ratchet posted...


Holy Light
Base Attack: --
Accuracy: --
Status
Power Points: 5

A divine light shines upon the battlefield that boosts all fairy type attacks by 50% and prevents any statues conditions.


7.5/10. Either part would be good, but lumping them both together sounds kind of overpowered.

Fairify
Base Attack: --
Accurary: 100
Status
PP: 10

Changes the target's type to the Fairy type (a la Soak and water types).


9/10
we need more moves like this though the name sounds kinda lame.

Trick Guard

Type: Fairy
Base Attack:-
accuracy: -
PP: 10
Effect: lowers damage received by special attacks by 20% and reflects it back at the opponent

Fair Trade

Type: fairy
Base attack:-
accuracy: -
PP: 10
Effect: restores 15% of your max health by removing the opponent's status aliment
ex. removes chansey's poison to restore 15 of total health

Mystic circle

Type: fairy
Base attack:-
accuracy: -
PP: 10
Effect: for five turns the opponent side receives one random stat drop a turn and your side receives a boost in that same stat.
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#63fedartzPosted 7/10/2013 2:19:56 PM
Fairy Law

PP 5
Accuracy 95
power 200
Descryption: Counting after 3 turns, blast the foe with pillar of light. always paralyze if it hits.

Fairy Glitter

PP 25
Accuracy 100
power 85
Descryption: sometime flinch the foe after being hit.
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The True Honedge Blacksmith of Pokemon XY Board
#64jneal57Posted 7/10/2013 2:22:16 PM
fedartz posted...
Fairy Law

PP 5
Accuracy 95
power 200
Descryption: Counting after 3 turns, blast the foe with pillar of light. always paralyze if it hits.

Fairy Glitter

PP 25
Accuracy 100
power 85
Descryption: sometime flinch the foe after being hit.


......aren't you suppose to rate the above post?
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:3 kitty kitty
#65InhaledCornPosted 7/10/2013 2:27:30 PM
jneal57 posted...


Trick Guard

Type: Fairy
Base Attack:-
accuracy: -
PP: 10
Effect: lowers damage received by special attacks by 20% and reflects it back at the opponent

Fair Trade

Type: fairy
Base attack:-
accuracy: -
PP: 10
Effect: restores 15% of your max health by removing the opponent's status aliment
ex. removes chansey's poison to restore 15 of total health

Mystic circle

Type: fairy
Base attack:-
accuracy: -
PP: 10
Effect: for five turns the opponent side receives one random stat drop a turn and your side receives a boost in that same stat.


Trick Guard: From the wording, it sounds like a weaker Mirror Coat. 7/10

Fair Trade: That sounds like the complete opposite of a fair trade, especially when Blissey has Softboiled which can restore 50% of its health without any downside. Also, it seems rather gimmicky. I can see it being more useful in Doubles and Triples though. I say buff the healing to 75-80%, but keep the "heal opponent's status" effect. 4/10

Mystic Circle: ... Random stat drops and increases? This sounds like Moody only even more broken. 1/10

Mystic Sword:
BA: 80
PP: 10
Acc: 100
Damage: SPECIAL
Uses the attackers Sp. Atk and defenders physical Def to calculate damage. (probably done but whatevs)

Fairy Tail:
BA: 85
PP: 15
Acc: 90
Damage: PHYSICAL
Ph.Contact?: Yes
May lower target's Def by one level
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#66fedartzPosted 7/10/2013 2:30:09 PM
jneal57 posted...
......aren't you suppose to rate the above post?


whoops sorry, just woke up at the wrong site of bed ummmm...heere we go

jneal57 posted...

Trick Guard

Type: Fairy
Base Attack:-
accuracy: -
PP: 10
Effect: lowers damage received by special attacks by 20% and reflects it back at the opponent

Fair Trade

Type: fairy
Base attack:-
accuracy: -
PP: 10
Effect: restores 15% of your max health by removing the opponent's status aliment
ex. removes chansey's poison to restore 15 of total health

Mystic circle

Type: fairy
Base attack:-
accuracy: -
PP: 10
Effect: for five turns the opponent side receives one random stat drop a turn and your side receives a boost in that same stat.


I give you 8/10 for that
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The True Honedge Blacksmith of Pokemon XY Board
#67ZechtAurionPosted 7/10/2013 2:40:53 PM
Moon Fall

BA: 90
PP: 10
Acc: 100
Damage: SPECIAL

May Confuse target 20% chance.
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PSN: AlujaZeromus
#68CharizardFirePosted 7/10/2013 2:49:39 PM
ZechtAurion posted...
Moon Fall

BA: 90
PP: 10
Acc: 100
Damage: SPECIAL

May Confuse target 20% chance.

I would've made such a move stronger, so 8/10.

Nice reference BTW.

Anyway...

LunarBeam

BP: 120
Category: Special
PP: 10
Accuracy: 100

Fairy-type version of SolarBeam (may require a new weather for it, though).
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#69jneal57Posted 7/10/2013 5:02:48 PM
CharizardFire posted...
ZechtAurion posted...
Moon Fall

BA: 90
PP: 10
Acc: 100
Damage: SPECIAL

May Confuse target 20% chance.

I would've made such a move stronger, so 8/10.

Nice reference BTW.

Anyway...

LunarBeam

BP: 120
Category: Special
PP: 10
Accuracy: 100

Fairy-type version of SolarBeam (may require a new weather for it, though).


9/10 sounds good. From the look of it we all want night time as a weather.

Fairy flame
Base attack: 80
Special
Type: fairy
Efffect: 10%chance of burn
Pp: 10
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:3 kitty kitty
#70sabeta_samaPosted 7/10/2013 7:59:21 PM(edited)
9/10 sounds good. From the look of it we all want night time as a weather.

Fairy flame
Base attack: 80
Special
Type: fairy
Efffect: 10%chance of burn
Pp: 10


Scald. Unoriginal, but useful regardless. 6/10

Fairy Ring
Base Attack:---
Type:Status
Effect: User lays down mushrooms on your side of the field. Can be stacked up to three times. While the mushrooms remain on the field, Pokemon are healed 6.25%/12.5%/25% of their health. Using Rapid Spin clears your own Fairy Ring, as will an enemy fire attack or Defog.
PP:32 (Max)

=Edit=
I forgot to mention. The healing effect is identical to spikes. It doesn't happen every turn or anything like that, but on the switch in. If you have spikes and Fairy Ring on your field at the same time, the Ring comes first.
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