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Your reaction: An SR equivalent is made for every type

#11GATTJTPosted 7/7/2013 9:00:44 PM
Good idea, and instead of restricting it to just one out at a time, we should be able to have all of them out at the same time. That way, every time a 'mon gets sent out, it automatically faints. I think it works because you still need 18 turns to set up, so it won't be too broken.

In case anyone can't tell, I'm joking.
#12kuwab0Posted 7/7/2013 9:23:56 PM
Stealth ice and hear everyone cry about their precious dragons.
#13Two-FacePosted 7/7/2013 9:27:21 PM
I can't say my reaction without getting modded.
Fry: Attention New New Yorkers: stop acting so stupid!
#14KeeperOfShadowsPosted 7/7/2013 9:34:26 PM
Online battlers would carry Rapid Spin and a Ghost-type on every team.

PO and PS would probably ban entry hazards.
A voice of reason, in a chaotic realm.
You're too angry... calm down... and let the madness take hold. - Arne83
#15_Shadownite_Posted 7/7/2013 10:06:42 PM
kuwab0 posted...
Stealth ice and hear everyone cry about their precious dragons.

Nah, man, stealth fairy. We need to localize the *****ing on one type
#16deidara21Posted 7/8/2013 12:39:24 AM
At least you're not affected by stealth ground, Charizard :)
Lemmings- "Wanna go back to your place?" "Do you have any condoms?" "Haha Who needs condoms"
#17Mikey_RPosted 7/8/2013 1:31:31 AM
Use stealth fire, opponent sends out a pokemon with flash fire, flash fire boost.

Stealth Grass -> Sap sipper -> HP recovery.

Stealth Water -> Water Absorb -> HP recovery.

Just to name a few.
#18Hanon623Posted 7/8/2013 1:35:22 AM
More hazards is one thing but do they really need to be like sr? An icicle type move that hits whichever side strikes first friend or foe for ice type damage would be nice and relatively reasonable, a fire field that works like a permanent non binding fire spin would be another.