Tech Ball: 3x catch rate on Steel and artificial Pokémon (list below), 1x otherwise. Random Ball: Random catch rate, can be anything from 0.015625x to 4x (see math below). Weather Ball (not the move): 3.5x catch rate during weather conditions, 1x otherwise. Status Ball: 3x catch rate on Pokémon suffering from a status ailment, technically 4.5x with the status bonus, 1x otherwise. Mature Ball: 3x catch rate on evolved Pokémon, 1x otherwise. Combo Ball: Catch rate starts at .5 and increases by .5x for each unique Pokeball used prior without attacking or using other items.
Tech 8/10 Random 3/10 (would have to be really cheap to justify its potentially horrendous catch rate) Weather 6/10 (kinda overpowered since weather moves are fairly common and some areas have weather effects at all times) Status 5/10 (overpowered) Mature 9/10 Combo 8/10 (costly from using so many different pokeballs beforehand)
Playing) Fire Emblem: Awakening, Guild Wars 2 Waiting) Pokemon XY
LegendofDarkrai posted... Tech ball: 7/10 good idea but to complex to remember all the pokemon. There aren't many artificial Pokémon and they're all pretty straightforward.
LegendofDarkrai posted... Combo ball: 8/10 good but a little bit to similar to timer ball. No they don't, the Timer Ball can be used in succession without resetting its catch rate, and the Combo Ball can have a better catch rate faster than the Timer Ball.
My rating of PoorRishDude's Poké Balls:
Gem Ball: 8/10 I actually thought about this one myself. Snare Ball: 10/10 excellent idea. Spike Ball: 7/10 good idea. Cozy Ball: 10/10 excellent idea. Pika Ball: 1/10 sorry but this is stupid. Rich Ball: 3/10 pretty useless. Junk Ball: 8/10, I like the idea. Heart/Muscle/Shield/Comet/Genius/Mystic Ball: 10/10 if they act in a similar fashion to Luxury Balls and Macho Braces, by that I mean that they don't give a fix value upon capture but doubles the associated EVs received.
LegendofDarkrai posted... Cozy ball: 7,5/10 nice concept but since small pokemon are often low levelled, you can use something else They're far from being low-leveled. Besides, it's not easier but harder to catch low leveled Pokémon because they have less HP. A Pokémon with 1/300 HP left is much easier to catch than the same Pokémon with 1/20 HP left.
LegendofDarkrai posted... Junk ball: 8/10 very interesting but at the same time, you want your pokeball to look cool (rich ball) I totally agree, con artists don't sell useless junk that also look like junk, their stuff must look useful and cool.
X_Ayumi_X posted... I can only judge if you show me pictures of how they look. I go by how they look and use them by how they are and if I think they look right with the Pokémon. Okay, I will, just wait a bit.
ZTIger5 posted... Weather 6/10 (kinda overpowered since weather moves are fairly common and some areas have weather effects at all times) It has the same catch rate as a Dusk Ball and that one works during the night and inside caves, which is more common than weather conditions.
ZTIger5 posted... Status 5/10 (overpowered) A Dusk Ball or Dive Ball used during the night while surfing on a Pokémon with a status ailment has its 3.5x catch rate boosted to 5.25x just by the status bonus.
ZTIger5 posted... Combo 8/10 (costly from using so many different pokeballs beforehand) People tend to throw dozens of balls to catch legendaries. How about throwing different ones and using a Combo Ball at the end?