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Pokemon Move Idea.

#1deadpool848Posted 7/10/2013 10:08:36 AM
Dimention Shift - Psychic Type
PP 10

Super Effective Moves become Not very Effective.
Not very Effective Moves become Super Effective.
Effect lasts for five turns.


This should give Steel and Dragon types a run for there money XD.
#2iKhanicPosted 7/10/2013 10:13:02 AM
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#3Xerneas66Posted 7/10/2013 10:25:34 AM
iKhanic posted...

And then Terrakion Close Combats Charizard to its doom....

This is actually a really neat idea though, I could see this being used in competetive, on tricky teams.
What would happen to immunities though? Would they just be ignored or what?
#4OsrangerPosted 7/10/2013 10:33:28 AM
Normal gets STAB super effective moves with no drawback.
The surest way not to lose is to not play, but where's the fun in that?
If words are power, you'd think that dictionaries would be more interesting.
#5Tennyson500Posted 7/10/2013 11:32:37 AM
I like it but here's what I want.
A quiver dance like move for physical attackers.

Work Out- Fighting type
Increases Atk,Def, and speed one stage.
I also think there should be an ability for darka and ghost types called. Night Scare, while your system uses your internal clock and when its night time Dark and Ghost types get an evasion boost and an atk boost, not special attack.
Also and ability for fighting and normal types call persevere. When your in a pinch attack and spee increases one stage. basically a Liechi berry and salac berry combined in an ability.
That ability would be great for those little defense fighting and normal types like Meinshao and Sawk and also Lopunny.