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Why do people dislike competitive battling?

#51YourLuckPosted 7/17/2013 8:49:10 PM
gladwyn101 posted...
Because people who battle competitively construct teams in a way that is opposed to the spirit of the game.

What competitive battlers do: Make teams based on meticulous and tedious EV training and IV breeding, combined with movesets that only serve one purpose (i.e. some pokemon are mere puppets), using only a select number of Pokemon based solely on stats, typing, and learnsets.

What the theme of the game is: Forming bonds with the Pokemon you encounter, making teams based on the Pokemon you have an affinity for, not on whether said Pokemon is used "competitively."

EDIT: In addition, the way competitive battling is now, it prevents casual players from enjoying multiplayer functions of the game because of the competitive battlers. Essentially, if you're a casual player, you either get f***ed in multiplayer battles or you don't participate in multiplayer battles at all. Yes, you're not forced to play it, but if you don't want to lose 99% of the time, then you're forced to NOT play it.


When you say it like that, it sounds more terrible than it really is. Then again, it's soo much easier for something to sound horrible than it is reverse.

It is possible to form bonds through battle. In fact, you may say the ones formed through battle are deeper than any other way.

Simulators are the way for casuals, at least until they want to do it in a real game.
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A familiar note is produced.
It's the note Desolation plays to keep its instrument in tune
#52MagikarpRulesPosted 7/17/2013 8:54:11 PM
YourLuck posted...
gladwyn101 posted...
Because people who battle competitively construct teams in a way that is opposed to the spirit of the game.

What competitive battlers do: Make teams based on meticulous and tedious EV training and IV breeding, combined with movesets that only serve one purpose (i.e. some pokemon are mere puppets), using only a select number of Pokemon based solely on stats, typing, and learnsets.

What the theme of the game is: Forming bonds with the Pokemon you encounter, making teams based on the Pokemon you have an affinity for, not on whether said Pokemon is used "competitively."

EDIT: In addition, the way competitive battling is now, it prevents casual players from enjoying multiplayer functions of the game because of the competitive battlers. Essentially, if you're a casual player, you either get f***ed in multiplayer battles or you don't participate in multiplayer battles at all. Yes, you're not forced to play it, but if you don't want to lose 99% of the time, then you're forced to NOT play it.


When you say it like that, it sounds more terrible than it really is. Then again, it's soo much easier for something to sound horrible than it is reverse.

It is possible to form bonds through battle. In fact, you may say the ones formed through battle are deeper than any other way.

Simulators are the way for casuals, at least until they want to do it in a real game.


What makes you think we'll want to do it in the future? We are OK with our games the way we play them.