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Imagine an ability to counter stealth rock

#11Hierarchy225Posted 7/20/2013 4:01:18 PM
We already have that. Its called Magic Bounce, and Magic Guard.
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#12MienchisePosted 7/20/2013 4:12:56 PM
KOing a stealth rock user by a simple ability is actually too much. That's the reason why GF hasn't implemented such a game-breaking ability and instead gave us Magic Bounce and Magic Guard...

Maybe suggesting an item that prevents indirect damage would be the better idea.
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#13Cheesepower5Posted 7/20/2013 4:24:37 PM
Trap Sense: Avoids entry hazards, Arena Trap and only takes one round of damage from bind/firespin/etc.

Obviously, it'd be a broken-ass legendary ability.

Name totes not ripped from D&D.
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#14RDS1Posted 7/20/2013 5:50:51 PM
It should be on a Bug/Flying-type instead.
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#15Scott1187Posted 7/20/2013 5:53:00 PM
GilgameshSwords posted...
NaughtyGhost posted...
That's a little too much.


It's not enough, Stealth Rock has become so over centralised to the point where 9.5/10 teams on Showdown for example have it and most people have to carry a Rapid Spinner to deal with it.


I'm that jerk who uses Stealth Rock on my mono-Ghost team (Golurk!) just to annoy you by making your Rapid Spinner useless. Well, unless you carry Foresight, but who does that?
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#16yzmanPosted 7/20/2013 6:09:49 PM
Its ok, they are probably thanking you for bringing a team that is all pursuit bait.
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#17MagusNotFrogPosted 7/20/2013 6:14:41 PM
There should be, seeing as how Stealth Rock is become quite an overpowered move.
#18Scott1187Posted 7/20/2013 6:16:53 PM
yzman posted...
Its ok, they are probably thanking you for bringing a team that is all pursuit bait.


How many people run Pursuit? You see it sometimes, sure, but not enough to make a Ghost team useless. And I rarely need to switch anyway. My Ghost team wins probably 3 out of 4 games, so I dont really care if people think my team is 'Pursuit bait', because it's still working.
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#19Gsus_94Posted 7/20/2013 6:22:29 PM(edited)
GilgameshSwords posted...
NaughtyGhost posted...
That's a little too much.


It's not enough, Stealth Rock has become so over centralised to the point where 9.5/10 teams on Showdown for example have it and most people have to carry a Rapid Spinner to deal with it.


I get it, stealth rock is overpowered now, but at least come up with a serious ability. The ability essentially reads "switch in and OHKO the opposing Pokemon." Keep switching your pokemon out and back in and you win. How about you try again.
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