They made the conscious effort to do this, they said in an interview at E3, the reason the world is still tile based, is that its easiest for the players to understand how the world works, especially when you acompany in things like trainers being alerted to your presence and such.
I honestly think this is a much better alternative than the colosseum feel. which felt incredibly bare, awkward, and unnatural.
Didn't anyone notice that they seem to have at least moved to 8-way grid movement, which is a reasonable compromise?
You don't compromise with gamers. The game must have everything they desire, or it is trash.
8-way movement..pfft. Only when we can run in perfect circles will Pokémon's movement be decent!
Besides, it makes getting to places take a whole 3 extra seconds, what with the stopping and turning.
Hopefully this comes out right...
If gamers got everything they desired in every game, there would be no good games. It would all be bloated shovelware with no real function or plot.
Most gamers don't know good from the crud on the bottom of their shoe. There are some games where there is a certain style to the gameplay and for me, with Pokemon grid based movement is a part of it's style, something that must be there to make the game what it is.
If I got this right I agree with you.
I gave up and did the 3DS transfer anyway... 3DS XL FC: 2492-4470-1418 / White 2 FC: 0047-4149-5185 / White FC: 0348-0626-6780